





โ๏ธ Gear Up for Battle with the Ultimate Blaster!
The Nerf Rival Apollo XV-700 (Blue) is a high-performance spring-action blaster designed for competitive play. It features an easy-load magazine that holds 7 high-impact rounds, allowing for quick reloading during intense battles. With options to choose between red or blue blasters, players can engage in team-based competitions. The blaster also includes a trigger lock and tactical rail for added customization and safety.
M**W
this is an awesome nerf gun and the bullets go really fast and it ricochets well and it has a ton of accuracy you should get it
I have kept my eye on this for a while now. It is true that it jams easily. but that is because the clip has a function where it releases all the balls at once. The gun itself uses this function to transfer the balls into the gun from the clip and some times multiple balls get stuck inside then you cannot pull the cocking lever back this is a problem but there is an easy solution. also it can be avoided by cocking quickly. but if this does not work there is a button lever thing at the back of the gun and if you push it as far down as you can then you can pull the cocking lever back and then the ball will fall out. if you know that a ball is stuck in the gun and you already did the steps above, that means that the ball is stuck in the front. it is still easy to get out but you need a long pokey thing to push it out a screw driver is great . put your pokey thing in the barrel (front part) of the gun then poke it back while the cocking handle is back ( if you cannot get the handle back then you need to push the lever in the back down and then you can push it back before moving it fully forwards ) then it should fall out the handle if it is far enough back. I am eleven and it is pretty hard to cock but I got used to it even though this is my second day with it if you are younger than ten it will be very hard ( it is for me too so don't feel bad ) but if you are strong be then go for it I personal wanted the blue but they are exactly the same the rail on the top is the same as the elite and the mega series but I think it is better there is an orange thing that appears in the back of the gun that indicates that it is cocked ( or primed ) there is a locking mechanism that prevents you from pulling the trigger to disengage it you need to push the button on the right side that is above the trigger and to reengage the trigger you do the same but on the left side i think that this gun is one of the better products to come out of nerf
L**S
A great toy for that big kid in all of us
I am a big kid at heart and when I heard about the new Nerf Rival system, I just had to try it. I figured I would start off with the Apollo since it was a manual load and fire style. I was very impressed with the range and overall accuracy of this toy gun. My first experience at loading saw the gun jam but a quick venture onto YouTube helped solve that issue immediately. I have had absolutely no issues since. Easy to load, easy to cock back. and very fun to fire. My cat loves to chase the little yellow balls after I fire them. I do not think that the ammo used is overly hard and it did not sting when I shot myself...yes I did it for research and for science! Seriously though if you are going to get one of these for a battle, I strongly recommend a face shield. A direct hit in the eye could prove dangerous because they do pack some punch.
R**N
Great pump-action blaster
This is certainly at the top of my affordable pump-action blaster list.Summary:Pump-action. Shoots round Nerf projectiles, rather than darts. Comes with a 7 round magazine, but they make 12 round magazines for it, which I ordered with this. It has a safety, which is the first time I've come across a safety switch on a Nerf blaster. Maybe that is unique to this line of blasters? I don't know. This is my first from the Rival line.Pros:-The range/velocity is tough to beat. It seems to have a very strong spring and I've heard no air restrictor (I have not opened it yet). Also, the projectile is denser than the darts, so it carries further.-If you buy the 12 round magazine, as well; that comes with a rail-mounted holder for the magazine. So, you can carry your spare mag on the blaster. I really like that. So, I load my 12 round mag in the blaster, and keep the 7 round mag on the top rail. The way the magazine is shaped, the rail-mounted mag also doubles as a sight, which is handy.-The ammunition seems to veer off course less often than the darts do. Probably because if a dart is misshapen, that drastically impacts the flight path. Also, the darts are probably more likely to deform.-This ammunition seems to deform less when left in the magazine for a long time. I still wouldn't recommend leaving them in over-night, but if you forget, you haven't ruined a bunch of ammo.Cons:-The slide for the pump is mounted on the top, and has a really dumb shape. If it has to be on the top, make it more like a pump, instead of a rail. I don't mind the lever idea, but place it on the side of the blaster. On the top, it covers up the sight. If you mount a magazine on the top, this sight compromise is not an issue, because the magazine can be the sight.That's really my only gripe. Other than, I guess the safety switch is irritating. I might remove mine. It's not like this is a lethal weapon. This is a really nice blaster. There is no need to mod it for power. To be honest. I wouldn't recommend it for little-ones. Don't forget eye protection either.I do plan on opening it to have a look at the barrel. With the round ammunition, I think there is an opportunity, here. I'm going to see if I can fashion a barrel attachment that will spin (NOT rifle) the rounds coming out. Basically, keep one side smooth, and the other side ribbed. Then, we ought to be able to make this thing shoot around obstacles, if the ball is spinning when it exits the barrel. A spinning ball should also make for more predictable trajectories and make it more accurate, as well. If the ball comes out with no spin like a knuckle-ball, it tends to wobble in the air. But if you spin it, it should be more predictable. I'll edit this post if this is feasible.
A**R
Powerful, not meant for young children
Bought for work, I was Activity Director, and work with elderly, never want them to feel like they were treated like a child. Guns are powerful, alot of fun. Some were not strong enough to cock guns themself and can occasionally jam. Lasts good bought two.
S**C
This is a MUST BUY
Best, Best, Best nerf gun on the market. The ammo system for this Nerf gun makes it soooooo good.Pros:High velocity (these things come out fast!)Accuracy (far more accurate than traditional darts, having to prime between shots does add some difficulty though)Easy load magazines (soooooo much easier and faster than traditional darts)Ammo can be used in slingshot (trust me, this is awesome)Ammo can be thrownCan easily tell when hit (has some force)Trickshots (around corner shots, off the ceiling, etc..)Cons:Eye protection highly recommended for all foes (kids like head shots)Prime can be difficult for younger ages (my 9 year old girl can do it though)Can sting when hit (from close ranges with thin clothing)Guaranteed to lose lots of ammo (comes out fast, goes far, and they roll)
J**N
Very fun
I recommend to buy this it is very fun and u can play with others also
K**I
Great
The Rival Apollo shoots very accurately and fast. It is very fun to play however it takes a lot of force to prime
A**H
Idiotic
The priming mechanism is straight up trash it is clunky wierd and very uncomfortable. The priming bolt (the black thing on the top)digs in your palm constantly and considering that you have to apply a lot of force to prime i don't think it's going to be comfortableThe blaster us accurate but you can't really aim because of the priming bolt so there is no comments on accuracy because you can't aim
Trustpilot
1 month ago
1 month ago