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Rebels and Patriots: Wargaming Rules for North America: Colonies to Civil War (Osprey Wargames Book 23) - Kindle edition by Leck, Michael, Mersey, Daniel. Download it once and read it on your Kindle device, PC, phones or tablets. Use features like bookmarks, note taking and highlighting while reading Rebels and Patriots: Wargaming Rules for North America: Colonies to Civil War (Osprey Wargames Book 23). Review: Great Game - I've played many miniature games and enjoy playing historical war games. The rules are simple and provides great game play. It incorporates most of the tactics and strategies associated with linear warfare. Check on desertcart for miniature sales. I've saved a lot of money watching the desertcart market for Perry Miniatures and Black Powder miniatures. Review: Three in One Deal - Not only do you get a book that you can use to play Revolutionary War game, but you can recreate the War of 1812, and the Civil War, too. Clear and concise instructions with pictures.
| ASIN | B07D1742DG |
| Accessibility | Learn more |
| Best Sellers Rank | #338,999 in Kindle Store ( See Top 100 in Kindle Store ) #320 in Role Playing & Fantasy Games #326 in US Revolution & Founding History (Kindle Store) #352 in Civil War History of the U.S. |
| Customer Reviews | 4.6 4.6 out of 5 stars (187) |
| Edition | 1st |
| Enhanced typesetting | Enabled |
| File size | 28.3 MB |
| ISBN-13 | 978-1472830210 |
| Language | English |
| Page Flip | Enabled |
| Part of series | Osprey Wargames |
| Print length | 138 pages |
| Publication date | January 24, 2019 |
| Publisher | Osprey Games |
| Screen Reader | Supported |
| Word Wise | Enabled |
| X-Ray | Not Enabled |
R**N
Great Game
I've played many miniature games and enjoy playing historical war games. The rules are simple and provides great game play. It incorporates most of the tactics and strategies associated with linear warfare. Check on Amazon for miniature sales. I've saved a lot of money watching the Amazon market for Perry Miniatures and Black Powder miniatures.
R**N
Three in One Deal
Not only do you get a book that you can use to play Revolutionary War game, but you can recreate the War of 1812, and the Civil War, too. Clear and concise instructions with pictures.
J**N
Great Set of Rules! Almost 100%
I just received my copy that I have been waiting months for. First let me say that they are a strong 8 out of 10. Next let me say that I have yet to play them. I have read it through, twice. I own and have played both "Men Who Would Be Kings" and "Chosen Men" and can see the influence of both sets of rules. They have taken the best from those games and applied them here. Let's just say that I will continue to play "MWWBK" because of the different time period and locations. "Rebels and Patriots" may replace "Chosen Men". "Rebels and Patriots" campaigns are all North American based., which lends itself to light infantry tactics. Let's start with the few negatives. These are small issues. I don't like the officer character rules. The officer is now more like a D &D character. I can see where it can be fun, at times, and I can see ways around it. The book is poorly edited. There are a number of locations where the addition of a word or two may resolve some confusion, also the word "of" is used in a number of locations, where I believe that "off" was intended. The term used to describe the army force you build is "company". Brigade or Legion may have been a better choice. That said, on to the positives. Where "Chosen Men" has a limited list of troops and limited campaigns, "Rebels and Patriots" has a long list of campaigns to draw on. "R and P" has a limited list of troop types, such as 'Skirmishers', 'Shock Infantry', and 'Light Cavalry', but these can all be modified, both up and down. Your "company" could have a unit of green militia skirmishers and a unit of Morgan's Rifles, skirmishers with sharpshooter skills. You pay a little more for them to get them to that level. The "company" is based on 24 points. You purchase your troops to fit within that points range. Whatever North American troop types you have, there is a way to make them fit into the troop types of the game. Although the game is designed for North American campaigns, I can see using the rules to fight European campaigns. Most European troops can be easily adapted to these rules. I can also see that by doubling the available points to 48, a more European feel battle could be fought.
M**S
Best rules in 30 years.
These rules work great for Civil War, less well for periods before that. The shooting is the problem. Great for Civil War less well for earlier musket base periods.
J**I
Reccomended
Great set of rules for a faster/ lighter gameplay.
A**N
Battle reoort
Of all the oldest rules i found this the best. There is enough chrome to make a delightful hour plus battle. I can recommend this book. Complexity is about the same as song of fire and ice miniatures, but a little more than memoir 44.
D**S
The best fast-play skirmish rules
Fast-play rules that incorporate just enough historical minutiae to please any tabletop gamer who's trying to get the look and feel of horse and musket era skirmishes. I'm an experienced historical wargamer who has tried many rules, and these are THE BEST. My friends and have used these rules for AWI, Napoleonics, Us-Mexican War, and US Civil War, and they work great. We've experimented with larger unit sizes, longer ranges for weapons, and formations (column, line, square, etc) and they work beautifully. Dan Mersey's text is easy to read and entertaining. Highly recommended.
A**R
Simple and fun.
Another well done product from osprey games. If you are into detailed simulation with lots of charts, this game is not for you. The rules are easy to learn and teach. This game work great for our club of of 6-8 players. Everyone can get a number of units to run and not be bored. Game also worked well for a 2 person game. I am enjoying playing the number of different scenarios in the Rulebook also. A well done skirmish style game.
R**R
Decent wargame rules
L**I
Very good conditions
D**P
Le livre est super beau et toujours au top pour un osprey game.
A**R
I needed a set of rules for that period and they are perfect.
T**Y
An interesting book, I never have played table top war-games before, it seems a natural progression after painting figures. The rules appear to be clear, plenty of YT videos to watch. I would have liked a spiral spine as then the book can be laid flat for referencing without almost having to bend the book in half, I use pegs or paper clips to keep it open. Apart for that a good and "cheap" way to start TT war-gaming with a diverse range of historical scenarios
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