Product Description
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Mario tees off with a golf pro, a clubhouse and a new
swing-control system. From deserts to forests, play tons of fun
courses, including unique Mario-themed courses filled with
surprises.
From the Manufacturer
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The sun is shining, the wind is fair, and the sweet scent of
fresh cut grass fills the air. Ready to embark on the golfing
adventure of a lifetime?
Mario Golf: Advance Tour brings all the fun and excitement of
golf in the palm of your hand, Mario-style! Hit fantastic
courses, build a custom character and chat up locals at the
clubhouse to learn tips and tricks. Compete in singles and
doubles tourneys against pros, practice your swing at the golf
clinics, and master side games to win the right to hit 18 holes
with Mario, Peach, Donkey Kong, and all the famous Makers of
the Mushroom Kingdom!
Connectivity
Get connected! Link up with Mario Golf: Toadstool Tour on the
Nintendo GameCube to unlock hidden features, transfer Neil or
Ella to the Toadstool Tour, and download Mushroom Kingdom
characters, like Luigi, to your Game Boy Advance! Linking up the
two games unlock features within Mario Golf: Advance Tour too, so
you can improve Neil's and Ella's stats even more. In addition,
any character transferred from either game can be used in all of
the other game's modes.
Link up with up to three pals for multiplayer matches! Using
your Game Boy Advance link cables, you can tee off in singles or
doubles tourneys with up to three other golfers to prove who's
the ultimate Maker! Just select "Multiplayer" in the main
menu, then choose "With Game Link", and you're ready to hit the
course!
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Review
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In the world of video game golf, the battle is between the
three-click swing and the new analog styling of Tiger Woods. Here
on the GBA, it's more natural for Mario Golf to champion the
classic button-timing swing that developer Camelot has made
popular through both this series and its original franchise, Hot
s Golf. But that's not the only place where this game repeats
itself. Eschewing an interface of boring menus, Camelot is also
bringing back the RPG overworld structure that it included in
Mario Golf back on the Game Boy Color – and we couldn't be
happier because of it.
Having said all that, Advance Tour isn't revolutionary in any
sense of the word. What it does do, however, is give gamers
something that even Mario Golf on the GameCube lacked – reasons
to compel you forward in the title. As a newbie on the tour, you
can walk around to the four courses and enter into tourneys and
participate in other tasks. This doesn't sound like a lot to chew
on, but along the way, you'll unlock new locations, including a
duel at Princess Peach's castle and some multiplayer-only
courses. Of course, the game's connectivity feature with the
GameCube opens up its own exclusives as well. The coolness of
walking around this RPG-overworld is greatly helped by the fact
that there's always something to do in Advance Tour. Unlike its
console brother, this title gives you rewards of experience
points for the many challenges it puts in your way. You can walk
around and pick up playing tips from other golfers, as well as
engage the local pros in making seven out of 10 mid-range putts,
for example. If you search diligently enough, you may even find
magic tickets to upgrade your clubs.
The experience you earn comes in real handy, letting you build up
different attributes like your spin on s. Since playing
through the different courses in doubles golf play with a partner
is key in unlocking everything, you're going to have to make sure
that the character you pair up with is the same level – if not
higher – than you are. It's aggravating to have to suffer the
poor golf of your partner in doubles, but it's one of the many
stick-and-carrot routines that this game goads you on with.
If there's an understated beauty of Advance Tour, it is that
despite being a GBA title, it has no limitations in delivering
top-notch golf action (it even has a system for reading the
putting green that is quite accurate). In fact, its RPG aspects
exceed the GC Mario Golf entirely. My only regret is that Camelot
didn't fix the mistake that the ‘Cube version committed and
include more wacky courses, but at the same time, handheld golf
has never been as much fun.
Concept:
Give the system a near-definitive golf title that even surpasses
Mario Golf on the GC
Graphics:
Mario gets the 3D , and the whole game shines
Sound:
You wouldn't dare roll down the avenue with these Caribbean tunes
pumping
Playability:
Has all of the amenities you'd expect out of a big console
counterpart
Entertainment:
Its utilization of an RPG-style world is an instant hook, but the
golf is solid throughout
Replay:
Moderately High
Rated: 8 out of 10
Editor: Matthew Kato
Issue: June 2004
2nd Opinion:
I'm a geek for Hot s games. Which is good for Mario Golf
Advance Tour, because it's basically the first Hot s title
with some Mario franchise stuff thrown in. A perfect combination,
in my opinion. I quibbled with the game about my putts now and
again, but the courses and s are generally easy to see. In
addition, the overworld and extra challenges make this a golf
game with legs far longer and better looking than Toadstool Tour,
in my opinion. Some may think that that's an overstatement, but
I'd be surprised if anyone was really disappointed with Advance
Tour.
Rated: 8.25 out of 10
Editor: Lisa Mason
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- Play 18 holes with your favorite Marioland characters - Mario, Luigi, Peach, Donkey Kong and more.
- Use power-ups and each characters' unique abilities to get past obstacles and improve your game.
- Play through sandtraps, tall grass and other obstacles to unlock secret characters and challenging new holes.
- It's the most fun you can have on a golf course!.