---
product_id: 97878724
title: "Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself"
price: "248 zł"
currency: PLN
in_stock: true
reviews_count: 13
url: https://www.desertcart.pl/products/97878724-unreal-engine-4-game-development-in-24-hours-sams-teach
store_origin: PL
region: Poland
---

# Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself

**Price:** 248 zł
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- **What is this?** Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself
- **How much does it cost?** 248 zł with free shipping
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## Description

Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself - Kindle edition by Cookson, Aram, DowlingSoka, Ryan, Crumpler, Clinton. Download it once and read it on your Kindle device, PC, phones or tablets. Use features like bookmarks, note taking and highlighting while reading Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself.

Review: A Solid Resource and Worth Reading. - Sams has always published solid content, and this book does not disappoint. In fact, I think one of the first game development books I read some 20 odd years ago was from Sams. This text on Unreal Engine 4 is comprehensive and worth reading (even if it is a few years old). Here the authors cover many important topics, like installing Unreal, working with the gameplay framework, understanding coordinates, units, and transformations. Static mesh actors, lighting and using materials. Audio. Landscapes, world building, and particle effects. Skeletal meshes, cinematics, physics, visual scripting (including level Blueprints and classes), key events, UI, packaging your game and mobile optimizations. By the end of the book you’ll have a simple asteroid shooter demo to play. All in all, there is a lot of content in the 24 chapters and around 500 pages. I found the discussion on customizing the game mode and player controller to be particularly helpful and not widely covered in other books. The chapters on working with skeletal meshes and cinematics were also nice. I was never bored, and each chapter felt engaging and useful without being too long. Though the book is a tad older, most of the concepts still seemed relevant, though I did not test the code and wouldn’t be surprised if a few things have changed. But it’s a solid resource and worth reading.
Review: Great Introduction - OK, no book is ever going to teach you Unreal Engine 4 in 24 hour-long lessons, it's a huge program with thousands of moving parts. This book does provide an excellent overview of the program, however, and a chance to gain a great deal of familiarity with the essentials of how the Unreal Engine works. Each chapter is presented in more or less the same format: the author describes a concepts, then provides the user with a chance to practice doing the concept in the Unreal Engine, then, at the end of the chapter, the user is quizzed on information from the chapter, and given the opportunity to do another project based on the concepts they learned. I found that this method was very helpful, and if, by the end, I didn't learn all the concepts presented in the book, I, at least, knew they existed and where to look them up. I have two main complaints about the book. 1) Chapters are not of uniform size. The premise is that each chapter is an hour long lesson, but some of them I could breeze through in 15 minutes, while some took all afternoon to get through. That can be a little demoralizing. 2) The further along in the book you go, the more typographical errors you find. In Chapter 16, there is a particularly egregious one where -- in what looks like a "find and replace" error -- the words "Timeline Node" have been replaced with "Particle System Node." This was very frustrating and almost caused me to give up on the chapter, until I went to their downloaded content and saw their example and realized what the problem was. Finally, in regards to some of the complaints of other users: The book is for a slightly earlier version of the software than the one currently being distributed, but there were only one or two places where this made a difference. As to the user complaining that the downloadable content was available, they were either mistaken or the problem has been corrected, because I could download it fine. My final conclusion: With the exception of a few rough spots, I found this book an excellent was to get acquainted with Unreal Engine 4.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN  | B01GCZFLEQ |
| Accessibility  | Learn more |
| Best Sellers Rank | #2,822,330 in Kindle Store ( See Top 100 in Kindle Store ) #420 in Game Programming #858 in Computer & Video Game Design #947 in Computer Games Programming |
| Customer Reviews | 4.5 4.5 out of 5 stars (173) |
| Edition  | 1st |
| Enhanced typesetting  | Enabled |
| File size  | 54.7 MB |
| ISBN-13  | 978-0134389103 |
| Language  | English |
| Page Flip  | Enabled |
| Part of series  | Sams Teach Yourself |
| Print length  | 497 pages |
| Publication date  | June 1, 2016 |
| Publisher  | Sams Publishing |
| Reading age  | 18 years and up |
| Screen Reader  | Supported |
| Word Wise  | Not Enabled |
| X-Ray  | Not Enabled |

## Images

![Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself - Image 1](https://m.media-amazon.com/images/I/71y41lT4QLL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ A Solid Resource and Worth Reading.
*by C***Y on September 20, 2019*

Sams has always published solid content, and this book does not disappoint. In fact, I think one of the first game development books I read some 20 odd years ago was from Sams. This text on Unreal Engine 4 is comprehensive and worth reading (even if it is a few years old). Here the authors cover many important topics, like installing Unreal, working with the gameplay framework, understanding coordinates, units, and transformations. Static mesh actors, lighting and using materials. Audio. Landscapes, world building, and particle effects. Skeletal meshes, cinematics, physics, visual scripting (including level Blueprints and classes), key events, UI, packaging your game and mobile optimizations. By the end of the book you’ll have a simple asteroid shooter demo to play. All in all, there is a lot of content in the 24 chapters and around 500 pages. I found the discussion on customizing the game mode and player controller to be particularly helpful and not widely covered in other books. The chapters on working with skeletal meshes and cinematics were also nice. I was never bored, and each chapter felt engaging and useful without being too long. Though the book is a tad older, most of the concepts still seemed relevant, though I did not test the code and wouldn’t be surprised if a few things have changed. But it’s a solid resource and worth reading.

### ⭐⭐⭐⭐ Great Introduction
*by J***H on December 16, 2019*

OK, no book is ever going to teach you Unreal Engine 4 in 24 hour-long lessons, it's a huge program with thousands of moving parts. This book does provide an excellent overview of the program, however, and a chance to gain a great deal of familiarity with the essentials of how the Unreal Engine works. Each chapter is presented in more or less the same format: the author describes a concepts, then provides the user with a chance to practice doing the concept in the Unreal Engine, then, at the end of the chapter, the user is quizzed on information from the chapter, and given the opportunity to do another project based on the concepts they learned. I found that this method was very helpful, and if, by the end, I didn't learn all the concepts presented in the book, I, at least, knew they existed and where to look them up. I have two main complaints about the book. 1) Chapters are not of uniform size. The premise is that each chapter is an hour long lesson, but some of them I could breeze through in 15 minutes, while some took all afternoon to get through. That can be a little demoralizing. 2) The further along in the book you go, the more typographical errors you find. In Chapter 16, there is a particularly egregious one where -- in what looks like a "find and replace" error -- the words "Timeline Node" have been replaced with "Particle System Node." This was very frustrating and almost caused me to give up on the chapter, until I went to their downloaded content and saw their example and realized what the problem was. Finally, in regards to some of the complaints of other users: The book is for a slightly earlier version of the software than the one currently being distributed, but there were only one or two places where this made a difference. As to the user complaining that the downloadable content was available, they were either mistaken or the problem has been corrected, because I could download it fine. My final conclusion: With the exception of a few rough spots, I found this book an excellent was to get acquainted with Unreal Engine 4.

### ⭐⭐⭐⭐⭐ Best beginner UE4 Book So Far
*by C***S on February 21, 2021*

Like many others have mentioned, this book is great. It has colored pictures which helps when first digging into Blueprints. The exercises are very straight forward and the book is written in an easily digestible format. I'd love a newer Updated version, but I just downloaded the old version of UE4 to practice the exercises. Although some things have changed with the latest versions of UE4, it's still a really great book for getting a firm grasp on the UI and game logic. Even though this book is a little older now, I'd still recommend it over most of the other UE4 books in my library.

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*Store origin: PL*
*Last updated: 2026-04-29*