---
product_id: 8415435
title: "Artificial Intelligence for Games"
price: "381 zł"
currency: PLN
in_stock: true
reviews_count: 13
url: https://www.desertcart.pl/products/8415435-artificial-intelligence-for-games
store_origin: PL
region: Poland
---

# Artificial Intelligence for Games

**Price:** 381 zł
**Availability:** ✅ In Stock

## Quick Answers

- **What is this?** Artificial Intelligence for Games
- **How much does it cost?** 381 zł with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.pl](https://www.desertcart.pl/products/8415435-artificial-intelligence-for-games)

## Best For

- Customers looking for quality international products

## Why This Product

- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Description

Artificial Intelligence for Games [Millington, Ian, Millington, Ian, Funge, John] on desertcart.com. *FREE* shipping on qualifying offers. Artificial Intelligence for Games

Review: Excellent and approachable - The vast majority of software development books, whether it be for line-of-business app dev or game development, seem to have little to no information that can be found via a casual internet search. This book is one of the few exceptions. There is a refreshing breadth and depth of game AI knowledge in this book that has been of tremendous help. Unlike the common "Gems" series of books, this book contains enough information on nearly every topic for the reader to build a 'ground up' implementation of their own. My only complaints are that the pseudocode seems to be overly simplified and not as easily converted to a concrete implementation as I'd like, and that even for a book on game-specific AI implementations, the authors seem to enjoy a bit more of an academic/idealized approach to the design. That might be less bothersome to a professional game developer, but I'm at the hobbyist/indie level, and sometimes need a quick-and-dirty implementation before I begin to really understand what's going on. Having said that, I was able to use the book to learn about and implement goal-oriented action planning, fast and flexible A* path finding (with additional info on modified funnel algorithm online), and several other critical components. I would absolutely recommend this book.
Review: Well-written and helpful - I got this book a few weeks ago, and have just finished reading it cover to cover. It was well worth it. The book is well-written and understandable, and full of practical advice and real industry examples. Unlike most other AI books I've read, this one gives the impression of someone with real-world experience, looking over your shoulder and pointing out the pros and cons of each approach. In some cases, this means choosing a simpler (and more limited) technique over a fancier one. I have a couple of small gripes with the book: the pseudocode contains a number of errors (e.g., an incorrect sign or off-by-one error), and the section on neural networks failed to fully convey how useless these really are. But on the whole, it was a great read, with real value on every page. If you're thinking about writing AI for any game, you should start with this book.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| Best Sellers Rank | #974,497 in Books ( See Top 100 in Books ) #284 in Digital Art #378 in Game Programming #1,970 in Artificial Intelligence & Semantics |
| Customer Reviews | 4.4 4.4 out of 5 stars (58) |
| Dimensions  | 7.75 x 1.5 x 9.5 inches |
| Edition  | 2nd |
| ISBN-10  | 0123747317 |
| ISBN-13  | 978-0123747310 |
| Item Weight  | 3.75 pounds |
| Language  | English |
| Print length  | 896 pages |
| Publication date  | August 6, 2009 |
| Publisher  | CRC Press |

## Images

![Artificial Intelligence for Games - Image 1](https://m.media-amazon.com/images/I/91N6DeQDH3L.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Excellent and approachable
*by R***Y on September 5, 2010*

The vast majority of software development books, whether it be for line-of-business app dev or game development, seem to have little to no information that can be found via a casual internet search. This book is one of the few exceptions. There is a refreshing breadth and depth of game AI knowledge in this book that has been of tremendous help. Unlike the common "Gems" series of books, this book contains enough information on nearly every topic for the reader to build a 'ground up' implementation of their own. My only complaints are that the pseudocode seems to be overly simplified and not as easily converted to a concrete implementation as I'd like, and that even for a book on game-specific AI implementations, the authors seem to enjoy a bit more of an academic/idealized approach to the design. That might be less bothersome to a professional game developer, but I'm at the hobbyist/indie level, and sometimes need a quick-and-dirty implementation before I begin to really understand what's going on. Having said that, I was able to use the book to learn about and implement goal-oriented action planning, fast and flexible A* path finding (with additional info on modified funnel algorithm online), and several other critical components. I would absolutely recommend this book.

### ⭐⭐⭐⭐⭐ Well-written and helpful
*by J***T on April 18, 2012*

I got this book a few weeks ago, and have just finished reading it cover to cover. It was well worth it. The book is well-written and understandable, and full of practical advice and real industry examples. Unlike most other AI books I've read, this one gives the impression of someone with real-world experience, looking over your shoulder and pointing out the pros and cons of each approach. In some cases, this means choosing a simpler (and more limited) technique over a fancier one. I have a couple of small gripes with the book: the pseudocode contains a number of errors (e.g., an incorrect sign or off-by-one error), and the section on neural networks failed to fully convey how useless these really are. But on the whole, it was a great read, with real value on every page. If you're thinking about writing AI for any game, you should start with this book.

### ⭐⭐⭐⭐ Works as a practical reference
*by P***D on November 16, 2013*

Not a whole lot of "new" ideas, but it works great as a practical reference/refresher for common techniques. The example code isn't really my style, but it is generally clear and concise.

---

## Why Shop on Desertcart?

- 🛒 **Trusted by 1.3+ Million Shoppers** — Serving international shoppers since 2016
- 🌍 **Shop Globally** — Access 737+ million products across 21 categories
- 💰 **No Hidden Fees** — All customs, duties, and taxes included in the price
- 🔄 **15-Day Free Returns** — Hassle-free returns (30 days for PRO members)
- 🔒 **Secure Payments** — Trusted payment options with buyer protection
- ⭐ **TrustPilot Rated 4.5/5** — Based on 8,000+ happy customer reviews

**Shop now:** [https://www.desertcart.pl/products/8415435-artificial-intelligence-for-games](https://www.desertcart.pl/products/8415435-artificial-intelligence-for-games)

---

*Product available on Desertcart Poland*
*Store origin: PL*
*Last updated: 2026-04-30*