---
product_id: 66143778
title: "Programming Game AI by Example"
price: "512 zł"
currency: PLN
in_stock: true
reviews_count: 13
url: https://www.desertcart.pl/products/66143778-programming-game-ai-by-example
store_origin: PL
region: Poland
---

# Programming Game AI by Example

**Price:** 512 zł
**Availability:** ✅ In Stock

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- **What is this?** Programming Game AI by Example
- **How much does it cost?** 512 zł with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.pl](https://www.desertcart.pl/products/66143778-programming-game-ai-by-example)

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## Description

Buy Programming Game AI by Example by Mat Buckland (ISBN: 9781556220784) from desertcart's Book Store. Everyday low prices and free delivery on eligible orders.

Review: I found it really useful for implementing steering behaviours - I think this is a great book. Clearly written and does not not assume any prior knowledge. I must say that I 've only used it for the implementation of steering behaviours until now so I can not comment on the rest. Also a minor disadvantage is that I do not have a way to compile the code on a mac (please let me know if I am wrong on that).
Review: Fantasitc Game AI Resource - I found this book to be a fantastic resource for AI Game Development. It showed me new techniques on implementing simple agents that displayed intelligent behaviour, without causing the resulting program to be a resource hog on the computer. It teaches 'weak' AI techniques instead of all the 'strong' AI I was taught at university. This makes the book more useful for game development and quite easy to follow. I found the most useful chapters were on building autonomous agents and the chapter devoted to pathfinding. This is not just the usual pathfinding techniques that show you how to get from A to B in the shortest distance, but how to set up your program in order to balance the need of your agents with the capabilities of the CPU, such that your agents wont slow down your program to an unbearable frame-rate, yet still show intelligent behaviour.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| Best Sellers Rank | 46,154 in Books ( See Top 100 in Books ) 31 in Games Programming 74 in Software Design & Development 75 in Computing & Internet for Professionals |
| Customer reviews | 4.6 4.6 out of 5 stars (164) |
| Dimensions  | 16.51 x 2.54 x 22.86 cm |
| ISBN-10  | 1556220782 |
| ISBN-13  | 978-1556220784 |
| Item weight  | 680 g |
| Language  | English |
| Part of series  | Wordware Game Developer's Library |
| Print length  | 495 pages |
| Publication date  | 1 Oct. 2004 |
| Publisher  | Jones & Bartlett Learning |

## Images

![Programming Game AI by Example - Image 1](https://m.media-amazon.com/images/I/A1ysucrknRL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ I found it really useful for implementing steering behaviours
*by D***A on 18 December 2010*

I think this is a great book. Clearly written and does not not assume any prior knowledge. I must say that I 've only used it for the implementation of steering behaviours until now so I can not comment on the rest. Also a minor disadvantage is that I do not have a way to compile the code on a mac (please let me know if I am wrong on that).

### ⭐⭐⭐⭐⭐ Fantasitc Game AI Resource
*by P***R on 7 February 2010*

I found this book to be a fantastic resource for AI Game Development. It showed me new techniques on implementing simple agents that displayed intelligent behaviour, without causing the resulting program to be a resource hog on the computer. It teaches 'weak' AI techniques instead of all the 'strong' AI I was taught at university. This makes the book more useful for game development and quite easy to follow. I found the most useful chapters were on building autonomous agents and the chapter devoted to pathfinding. This is not just the usual pathfinding techniques that show you how to get from A to B in the shortest distance, but how to set up your program in order to balance the need of your agents with the capabilities of the CPU, such that your agents wont slow down your program to an unbearable frame-rate, yet still show intelligent behaviour.

### ⭐⭐⭐⭐ A good book, does the job
*by M***R on 3 September 2008*

A good book for game AI to get you started, the text reads fine and is easy to follow. The code on the other hand is rather messy, and I agree with the other reviewer that pseudo code would have been a better option - you have to read through all the authors little coding habits to root out what you need. Still, worth a read because the AI descriptions are very well put together.

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*Product available on Desertcart Poland*
*Store origin: PL*
*Last updated: 2026-03-17*