---
product_id: 51617753
title: "Twilight Imperium: 4th Edition Board Game - Epic Galactic Conquest, Sci-Fi Adventure Strategy Game for Kids & Adults, Ages 14+, 3-6 Players, 4-8 Hour Playtime"
brand: "asmodee"
price: "1632 zł"
currency: PLN
in_stock: true
reviews_count: 8
category: "Asmodee"
url: https://www.desertcart.pl/products/51617753-twilight-imperium-4th-edition-board-game-epic-galactic-conquest-sci
store_origin: PL
region: Poland
---

# 4-8 hours epic gameplay 17 unique civilizations 1000+ components for endless replay Twilight Imperium: 4th Edition Board Game - Epic Galactic Conquest, Sci-Fi Adventure Strategy Game for Kids & Adults, Ages 14+, 3-6 Players, 4-8 Hour Playtime

**Brand:** asmodee
**Price:** 1632 zł
**Availability:** ✅ In Stock

## Summary

> 👑 Rule the stars or watch others rise—don’t miss your chance to claim Mecatol Rex!

## Quick Answers

- **What is this?** Twilight Imperium: 4th Edition Board Game - Epic Galactic Conquest, Sci-Fi Adventure Strategy Game for Kids & Adults, Ages 14+, 3-6 Players, 4-8 Hour Playtime by asmodee
- **How much does it cost?** 1632 zł with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.pl](https://www.desertcart.pl/products/51617753-twilight-imperium-4th-edition-board-game-epic-galactic-conquest-sci)

## Best For

- asmodee enthusiasts

## Why This Product

- Trusted asmodee brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Epic Scale:** Massive game with over 1,000 components and a sprawling 2.5 ft diameter board.
- • **Strategic Depth:** Master warfare, trade, politics, and alliances in a rich sci-fi universe.
- • **Social Power Play:** Designed for 3-6 players, perfect for deep, competitive sessions with friends.
- • **Command the Galaxy:** Lead one of 17 distinct factions, each with unique powers and strategies.
- • **Infinite Replayability:** Randomized board setup and diverse factions ensure no two games are alike.

## Overview

Twilight Imperium Fourth Edition is a heavyweight sci-fi strategy board game for 3-6 players, featuring 17 unique civilizations battling for galactic supremacy. With over 1,000 components and a dynamic hex-tile board, it offers unparalleled replayability and strategic complexity. Expect epic 4-8 hour sessions filled with warfare, trade, political intrigue, and alliances. Ideal for serious gamers craving a grand, immersive experience.

## Description

For two decades, Twilight Imperium has thrilled gamers with its grand storytelling and tactical strategy. Now players can explore the next step in the TwiLight Imperium legacy with TwiLight Imperium Fourth Edition, an epic game of galactic conquest for three to six players. Each player takes command of one of seventeen unique civilizations to compete for interstellar supremacy through warfare, trade, uncertain allegiances, and political dominance. Every faction offers a Completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, the masters of trade. All of these races have many paths to victory, but only one will sit upon the throne of Mecatol Rex as the new masters of the galaxy.

Review: The best game you'll never play - This game is big -- in scope, complexity, replayability, and both time and table space required. But it is worth every bit. There are very few board games out there that can match this one in what it does. Players play a particular faction or species in a galactic setting where the old empire has fallen and the strongest civilizations are vying for the imperial throne. The balancing is asymmetric - each faction (17 in the base game) has their own unique abilities, and while the units are more-or-less common across factions, there are particulars and abilities that make each fleet feel slightly different. The game board is built from a selection of hexagonal tiles, each representing a system in the galaxy. There are rules for building custom maps by dealing tiles to each player, or you can play from one of the premade maps included in the rulebook or on the Internet to give more balance in exchange for randomness. Starting from your home system, you'll expand your personal empire, exploring and collecting planets and resources along the way to fuel your economy. Strategic alliances and trading with other players, technological advancements, space and ground combats, and political machinations all combine together to allow players to score various public and secret objectives, worth various victory points. First person to 10 points (or 14, if you want a longer game yet) wins. But while victory points are the ultimate goal, the methods to get there can vary from game to game and faction to faction. Some factions are more suited to trade and economic growth, others to political maneuvering, others to warfare, and others are somewhere in between. Depending on the faction you play, the systems on the board, the action cards you're dealt, and the strategy cards you choose, the game is very fluid and ebbs and flows between exciting dice rolls and mundane matters of trade. The replayability of this game is astronomical (pardon the pun). So, some downsides. The first and most obvious is the time commitment. This is not a short game. A minimum of an hour per player is a good baseline for experienced players, but new people just learning can easily be double that. Plus there is extensive setup and teardown time. Proper storage and separation of pieces (and there are a LOT!) is an absolute must. Various tuckboxes, 3D printed trays, retail storage solutions, and the like exist across the Internet -- while the included plastic insert is okay, you're definitely going to want to invest in storage to make setup and teardown easier and faster. And then there are the pieces themselves. The plastic ships are excellent in detail, the cards are printed well with a glossy finish and good feel, and the cardboard components are thick with a sturdy heft and detailed colors. The size required, though ... you'll have a faction card (not quite US letter size), a command pool card (about half that size), planet cards, action cards, technology cards, ships and ground units ... and that's just the player-specific stuff. Common areas include the objectives and objective deck, political agenda deck, strategic action cards, generic tokens for infantry, fighter ships, and trade goods, and on and on. Then there is the game board itself, composed of several dozen tiles, with a six-player map about 2.5 ft in diameter. I have a dedicated gaming table with a 3 ft by 5 ft playing surface, and it's already getting real cozy with just four players. Add in additional players, or the Prophecy of Kings expansion, and you're going to need some TV trays or additional side tables to hold components. Again, solutions for this abound across the Internet -- whiteboards for objective scoring, playing card holders to shrink the horizontal space, etc. -- but it's yet another thing that's "required" and not included in the game. But, above all, this is an excellent heavy strategy game with a sizable commitment. If people go into this expecting Catan-in-space, they're going to be severely disappointed, severely frustrated, or both. With the time commitment, the space required, and the familiarity of rules necessary to exploit the game world to its fullest, this is the best game you'll never play.
Review: Long, Complicated, Exciting, Big, Amazing Game!!! - A monster of a game, both in physical size and in length of gameplay, but a worthy investment. Great quality materials and super fun to play. I would describe the game as Risk in Space, with the bargaining and negotiating of Catan or Monopoly, the expansive sci-fi universe feel of Star Wars and Star Trek, and the politics, betrayals and world building of Game of Thrones. This game has great replayability if you can find friends to play it with who are down for the long time commitment. Fair warning, this game is extremely complex with a summarized rulebook of about 40 pages and a separate detailed reference rulebook of about the same length. Both are worth reading if you want to be able to understand the gameplay and so you can teach others effectively. Don’t trust the time estimates on the box! The game takes about an hour to set up, an hour to teach, and in my experience, 7-10 hours to play the full game. In addition, I recommend having your players watch a YouTube game tutorial before joining for a first game before coming over so they understand the basics! Should also note that the box is oversize and the game itself needs a lot of table space to play (sometimes 2 tables). Because the map is changeable and because each alien faction has different powers, the gameplay is a little different every game and is balanced in a way that feels fluid and competitive. The game supports various play styles allowing different paths to win the game, ranging from more aggressive to more peaceful/cooperative at the player’s discretion. This game is worth the high price tag, but is not a play everyday kind of game. Make sure players know what they’re getting into and make sure to set a whole day aside to play!

## Features

- THE DAWN OF A NEW AGE: Explore the latest reimagining of the Twilight Imperium saga with this epic fourth edition. The galaxy stirs once more, and the great races are again looking beyond their borders into the far reaches of space. Mecatol Rex, the jewel of galactic civilization, awaits the one who would be so bold as to take up the mantle of Emperor.
- SCI-FI STRATEGY BOARD GAME: In this game of galactic conquest, each player takes command of one of seventeen unique civilizations to compete for interstellar supremacy through warfare, trade, uncertain allegiances, and political dominance. Negotiate your way to victory or overrun your foes with military might - the choice is yours.
- THRILLING AND COMPETITIVE: Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emiratates of Hacan, masters of trade. Each of these races have many paths to victory, but only one will sit upon the throne of Mecatol Rex as the new masters of the galaxy.
- HIGHLY VARIABLE: Create your own galactic space opera with a massive game featuring over 1,000 components. With seventeen different factions and a random board setup, no game is ever the same twice.
- NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This exciting storytelling and tactical adventure game is designed for 3 to 6 players and is suitable for ages 14 and older. Average playtime is between 4 to 8 hours.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B074YPSTRP |
| Age Range Description | 156 months to 180 months |
| Are Batteries Required | No |
| Best Sellers Rank | #53,550 in Toys & Games ( See Top 100 in Toys & Games ) #1,195 in Board Games (Toys & Games) |
| Brand Name | Asmodee |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts |
| Color | Blue |
| Customer Reviews | 4.9 4.9 out of 5 stars (1,463) |
| Edition | 4th Edition |
| Educational Objective | To improve strategic thinking, planning and decision making. |
| Estimated Playing Time | 4 Hours |
| Genre | Legacy, Strategy |
| Global Trade Identification Number | 00841333103729 |
| Included Components | 1 Custodians Token, 1 Naalu “0” Token, 1 Speaker Token, 1 Victory Point Track, 122 Technology Cards, 17 Faction Sheets, 2 Creuss Alpha/Beta Wormhole Tokens, 2 Nekro X/Y Assimilator Tokens, 272 Command Tokens, 354 Plastic Units (59 Units In 6 Colors), 40 Objective Cards, 41 Promissory Note Cards, 50 Agenda Cards, 51 System Tiles, 59 Planet Cards, 6 Command Sheets, 62 Unit Upgrade Technology Cards, … |
| Indoor Outdoor Usage | Indoor |
| Is Assembly Required | No |
| Item Dimensions | 11.81 x 5.28 x 17.05 inches |
| Item Dimensions L x W | 17.05"L x 11.81"W |
| Item Type Name | Strategy Board Games |
| Item Weight | 4.2 Kilograms |
| Language | English |
| Manufacturer | Asmodee |
| Manufacturer Maximum Age (MONTHS) | 180 |
| Manufacturer Minimum Age (MONTHS) | 156.0 |
| Manufacturer Part Number | TI07 |
| Manufacturer Warranty Description | Lifetime warranty against manufacturer's defects |
| Material Type | Cardboard |
| Minimum Age Recomendation | 168 |
| Model Number | TI07 |
| Number of Items | 1 |
| Number of Players | 3-6 |
| Operation Mode | Manual |
| Rulebook Availability | Printed Included |
| Set Name | 4th Edition |
| Size | Grande (30.03 cm x 13.41 cm x 43.28 cm) |
| Subject Character | Rex |
| Theme | Fantasy |
| UPC | 841333103729 |
| Unit Count | 1.0 Count |

## Images

![Twilight Imperium: 4th Edition Board Game - Epic Galactic Conquest, Sci-Fi Adventure Strategy Game for Kids & Adults, Ages 14+, 3-6 Players, 4-8 Hour Playtime - Image 1](https://m.media-amazon.com/images/I/81YPN9RjRhL.jpg)

## Questions & Answers

**Q: why is the recommended age 13-15? im older and i want to play it.**
A: "Recommended ages" often have little to do with the game itself and have more to do with whether or not it contains small pieces that a child could choke on.  You could put out "Candyland" and if it had small enough pieces you might be required to put an age limit of 13+ years on the box to protect yourself from litigation.  Having played this game many times I wouldn't personally recommend it for anyone who is not mature enough to focus on a game with complex mechanics for several hours.  What age that is really depends on the person.

**Q: How long does an average session last?**
A: 4-5 hours.  Although rare, I’ve had a few games that have been under 3 hours.  Just remember it’s a score objectives game and not a war game, that’s generally why people take so long.

**Q: Does the game contain dice?**
A: Yes, eight 10-sided dice are in the box.

**Q: Does it come with a rule book?**
A: In typical fantasy flight games style it comes with both a Learn to play guide and an extremely thorough rule book. Both of which are available for viewing (free) on their website before you get the game as well.

## Customer Reviews

### ⭐⭐⭐⭐⭐ The best game you'll never play
*by T***D on October 13, 2021*

This game is big -- in scope, complexity, replayability, and both time and table space required. But it is worth every bit. There are very few board games out there that can match this one in what it does. Players play a particular faction or species in a galactic setting where the old empire has fallen and the strongest civilizations are vying for the imperial throne. The balancing is asymmetric - each faction (17 in the base game) has their own unique abilities, and while the units are more-or-less common across factions, there are particulars and abilities that make each fleet feel slightly different. The game board is built from a selection of hexagonal tiles, each representing a system in the galaxy. There are rules for building custom maps by dealing tiles to each player, or you can play from one of the premade maps included in the rulebook or on the Internet to give more balance in exchange for randomness. Starting from your home system, you'll expand your personal empire, exploring and collecting planets and resources along the way to fuel your economy. Strategic alliances and trading with other players, technological advancements, space and ground combats, and political machinations all combine together to allow players to score various public and secret objectives, worth various victory points. First person to 10 points (or 14, if you want a longer game yet) wins. But while victory points are the ultimate goal, the methods to get there can vary from game to game and faction to faction. Some factions are more suited to trade and economic growth, others to political maneuvering, others to warfare, and others are somewhere in between. Depending on the faction you play, the systems on the board, the action cards you're dealt, and the strategy cards you choose, the game is very fluid and ebbs and flows between exciting dice rolls and mundane matters of trade. The replayability of this game is astronomical (pardon the pun). So, some downsides. The first and most obvious is the time commitment. This is not a short game. A minimum of an hour per player is a good baseline for experienced players, but new people just learning can easily be double that. Plus there is extensive setup and teardown time. Proper storage and separation of pieces (and there are a LOT!) is an absolute must. Various tuckboxes, 3D printed trays, retail storage solutions, and the like exist across the Internet -- while the included plastic insert is okay, you're definitely going to want to invest in storage to make setup and teardown easier and faster. And then there are the pieces themselves. The plastic ships are excellent in detail, the cards are printed well with a glossy finish and good feel, and the cardboard components are thick with a sturdy heft and detailed colors. The size required, though ... you'll have a faction card (not quite US letter size), a command pool card (about half that size), planet cards, action cards, technology cards, ships and ground units ... and that's just the player-specific stuff. Common areas include the objectives and objective deck, political agenda deck, strategic action cards, generic tokens for infantry, fighter ships, and trade goods, and on and on. Then there is the game board itself, composed of several dozen tiles, with a six-player map about 2.5 ft in diameter. I have a dedicated gaming table with a 3 ft by 5 ft playing surface, and it's already getting real cozy with just four players. Add in additional players, or the Prophecy of Kings expansion, and you're going to need some TV trays or additional side tables to hold components. Again, solutions for this abound across the Internet -- whiteboards for objective scoring, playing card holders to shrink the horizontal space, etc. -- but it's yet another thing that's "required" and not included in the game. But, above all, this is an excellent heavy strategy game with a sizable commitment. If people go into this expecting Catan-in-space, they're going to be severely disappointed, severely frustrated, or both. With the time commitment, the space required, and the familiarity of rules necessary to exploit the game world to its fullest, this is the best game you'll never play.

### ⭐⭐⭐⭐⭐ Long, Complicated, Exciting, Big, Amazing Game!!!
*by K***. on November 12, 2025*

A monster of a game, both in physical size and in length of gameplay, but a worthy investment. Great quality materials and super fun to play. I would describe the game as Risk in Space, with the bargaining and negotiating of Catan or Monopoly, the expansive sci-fi universe feel of Star Wars and Star Trek, and the politics, betrayals and world building of Game of Thrones. This game has great replayability if you can find friends to play it with who are down for the long time commitment. Fair warning, this game is extremely complex with a summarized rulebook of about 40 pages and a separate detailed reference rulebook of about the same length. Both are worth reading if you want to be able to understand the gameplay and so you can teach others effectively. Don’t trust the time estimates on the box! The game takes about an hour to set up, an hour to teach, and in my experience, 7-10 hours to play the full game. In addition, I recommend having your players watch a YouTube game tutorial before joining for a first game before coming over so they understand the basics! Should also note that the box is oversize and the game itself needs a lot of table space to play (sometimes 2 tables). Because the map is changeable and because each alien faction has different powers, the gameplay is a little different every game and is balanced in a way that feels fluid and competitive. The game supports various play styles allowing different paths to win the game, ranging from more aggressive to more peaceful/cooperative at the player’s discretion. This game is worth the high price tag, but is not a play everyday kind of game. Make sure players know what they’re getting into and make sure to set a whole day aside to play!

### ⭐⭐⭐⭐⭐ One of the best board games, ever!
*by N***L on August 3, 2023*

I've only played this game twice so far. I love it though! It's epic, the learning curve is really high though. The first game was almost just all about learning it. The second game though. The game felt way different. Way more conflicts, more alliances, more everything! It's one of the best in it's class. Alright for some serious notes, the game comes with a ton of things, 17 playable factions, a whole lot of plastic ships in each of 6 colors, a lot of tiles to make the galaxy which it can make it for a different game everytime if you want, way too many cards of all sorts. Excellent: 1: A war game that is about controlling the galaxy either through military or politics. 2: The plastic ships are super detailed. You could paint them if you want. just make sure you have someway to color coordinate them. Good: 1: A ton of tiles that make a galaxy, the learning book has a preset for the different player counts. But you can also do a drafting style galaxy setup too which we have yet to do. 2: Way too many cards. I play a lot of card games and seeing this many cards would make me happy and it does, but wow there's a lot. Action cards to change the tide of battle, use them in political events to maybe make a law pass or not. And finally the Technology deck is probably the best way to handle techs in a game this size, everyone has the same 16 main techs, 2 faction specific techs and 9 unit upgrades. It's super easy to get a grasp on. Okay: 1: This game is long! Our first session lasted about 6 hours and was cut short. Second session was almost 10 and we actually finished. 2: It's going to probably be the biggest box on your game shelf. 3: The insert is great if you don't sleeve the cards, but only okay if you do. 4: You should watch a tutorial on how to play while reading the learn to play book. Seriously, it's a lot and some of the more fringe question we had weren't easy to find and had to be looked up elsewhere. Overall Rating: 9.5/10 I can't wait to play it again, a couple of my friends and I discuss this game often and it has a permanent place on my board game shelf.

## Frequently Bought Together

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- Fantasy Flight Games Twilight Imperium 4th Edition Board Game Prophecy of Kings Expansion - Sci-Fi Strategy Game, Adventure Game for Kids & Adults, Ages 14+, 3-8 Players, 4-8 Hour Playtime, Made
- LITKO Fleet Movement Stands | Twilight Imperium 4th Edition | Clear | Pack of 3 (Deluxe)

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*Product available on Desertcart Poland*
*Store origin: PL*
*Last updated: 2026-04-23*