---
product_id: 42394101
title: "Fire Emblem Echoes: Shadows of Valentia - Nintendo 3DS Standard Edition"
brand: "nintendo"
price: "657 zł"
currency: PLN
in_stock: false
reviews_count: 7
url: https://www.desertcart.pl/products/42394101-fire-emblem-echoes-shadows-of-valentia-nintendo-3ds-standard-edition
store_origin: PL
region: Poland
---

# 45+ hours gameplay Tactical RPG depth 3D dungeon exploration Fire Emblem Echoes: Shadows of Valentia - Nintendo 3DS Standard Edition

**Brand:** nintendo
**Price:** 657 zł
**Availability:** ❌ Out of Stock

## Summary

> 🔥 Command legends, conquer shadows, and never miss a turn! 🎯

## Quick Answers

- **What is this?** Fire Emblem Echoes: Shadows of Valentia - Nintendo 3DS Standard Edition by nintendo
- **How much does it cost?** 657 zł with free shipping
- **Is it available?** Currently out of stock
- **Where can I buy it?** [www.desertcart.pl](https://www.desertcart.pl/products/42394101-fire-emblem-echoes-shadows-of-valentia-nintendo-3ds-standard-edition)

## Best For

- nintendo enthusiasts

## Why This Product

- Trusted nintendo brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Dive into 3D Dungeons:** Explore immersive 3D environments that blend classic RPG dungeon crawling with modern gameplay.
- • **Master Tactical Warfare:** Lead two armies through intense, strategic battles that challenge even seasoned Fire Emblem veterans.
- • **Voice-Acted Storytelling:** Engage deeply with a fully voice-acted narrative that enriches the epic saga of Alm and Celica.
- • **Cinematic Battle Animations:** Enjoy upgraded, fluid battle animations that bring every clash to life with dynamic flair.
- • **Experience Permadeath Thrills:** Every decision counts with permadeath mechanics that heighten stakes and sharpen your strategy.

## Overview

Fire Emblem Echoes: Shadows of Valentia for Nintendo 3DS is a critically acclaimed tactical RPG remake that combines classic Fire Emblem gameplay with modern enhancements. Featuring over 45 hours of challenging battles, 3D dungeon exploration, permadeath mechanics, and fully voice-acted storylines, it offers a rich, immersive experience for both longtime fans and newcomers craving strategic depth and narrative immersion.

## Description

In a continent torn asunder by warring gods, guide two armies through brutal tactical battles-as this reimagined RPG epic invades the West! Uncover the intertwining stories of heroes Alm and Celica, engage enemies, fend off dragons, and explore 3D dungeons. Your prowess will grow as you master this melding of modern and legacy Fire Emblem gameplay.

Review: Mmm, that old school FE gameplay :) - For FE veterans: get this game. For FE newcomers & on-the-fence: this game will be more challenging than Awakening and Fates, but it's worth a try. I did not know FE Gaiden was even a thing back in Famicon days. Had no idea this was a remake. Initially, I was put off by the idea that magic mechanic will not be fueled by tomes but by mage's HP (gasp, but they are so squishy). But I was itching to play more FE after Fates and patiently waiting for Three Houses. I am really glad I gave this a try because this is a fantastic remake and what Gaidan needed to bring that second title back to the modern gaming age. What SoV does not have compared to recent FE titles: - no S-supports = no waifus/husbandos - no child units - no My Unit - no My Castle - no armory - not much room for grinding even with dungeon feature - no weapon triangle - do not expect support conversations for every characters interacting with every characters - no casual/phoenix mode; Permadeath. Permadeath everywhere. Muhahaha. What to expect: + Fantastic soundtrack as always + Great, well-translated, well-paced story + Interesting class change system + Interesting dungeon feature akin to Final Fantasy than previous FE titles + Interesting skill system + Beautiful character art + Well developed characters +++++ Mila's Turnwheel + Voice acting. Oh, yeah... Every dialogue (that isn't fetch quest) is voice acted. That was a welcome change. The game's 5 acts took me about good 45 hours to finish; standard RPG time. (Remember to take breaks for your thumbs). For this remake, they added the new battle animations from Fates to give it more cinematic oomph. It took me a couple of maps to get used to the change in UI (how stats are shown for % of Crits and Dodge), but the new UI does the job of conveying the necessary information. Even on normal difficulty, some of the maps were challenging. But there's the Mila's Turnwheel that lets me avoid doing soft resets (L trigger + R trigger + START) every time I realized I made a tactical mistake. So scour for Cogs to increase the Turnwheel ammo. It's super useful! Another thing that made Sov difficult were the dated map design. While I read Gaidan was notorious for its difficulty back in the day, I did not expect how dated the maps would feel. There's a lot of empty space to traverse on many units that start with just 4 movements (those 5 movements were taken for granted). And the enemies are all the way across the map. At least the bosses can move instead of being stuck on the seize tile. Few things that did bothered me were the choppy animation in cutscenes and repetitive grinding. Turns out the choppy animations is the style for the studio who were in charge of SoV. So, I guess I can't really complain, but I did prefer Fates' fluidity (no pun intended). All in all, SoV is different than Awakening and Fates. Even Path of Radiance. But I see that as a good thing as it gives the fans to try something relatively new with FE. Now Intelligent Systems has a few remakes under their belt, I am hoping they remake Genealogy of Holy War and Thracia 776 for us relatively and brand new fans to FE :D 'cuz that would be awesome. Cheers.
Review: Solid story, Excellent gameplay - In my opinion, this may be the best game in the fire emblem series, despite being a remake of Gaiden. I replay every single English fire emblem game every couple of years, so take that how you will. I love the new mechanics, the battle system is cleaner and simpler than Fates or Awakenings, and the difficulty settings just felt very good to me overall. I enjoyed the story, and felt that the plot was very strong. The animations are gorgeous, and get flashier as characters become more skilled. A Villager might simply poke forward with her sword, but a promoted Dread Fighter leaps and pirouettes around her enemies. More detailed- I like the class system and promotion more than previous games- experience gain is slower at higher levels, so often you need to promote earlier than level 20 in order to keep up with enemy growth. I think this sort of decision making is more interesting than "promote at level 20 or you're doing it wrong" of previous installments. There is no weapon triangle, so no more boring "rock paper scissors" combat. Strength and Magic have been rolled into a single Attack stat, which gives characters more flexibility on whether to be a magic or melee class. Magic also has a fixed hit percentage instead of being reliant on the Skill stat, so lower Skill villagers can still be successful spellcasters. The spells themselves are "fairly" well balanced overall, but you'll find that some of them tend to be more generally useful than others. Level design- most levels feel well designed and not frustrating. External reinforcements do not really appear in main story missions, but- minor spoilers- many levels tend to have a never ending flood of annoying, weak units that only stops the turn or two before you beat the level. There is also a strong endgame after the main story that is more difficult, requires a decent amount of time/grinding/strategy to clear, and gives more world lore backgrounds that supplement other fire emblem series. AI- the enemies artificial intelligence feels much more lifelike in this game than previous installments. In Fire Emblem 7, for example, the game would try to calculate the greatest chance of killing your weakest character in attack range, then dog pile every enemy on them even if it would lead to their certain doom. Fifteen pirates would cross the gangplank and kill themselves on the tank if it meant the sixteenth that turn would kill the tank. It felt very mechanical overall. In Echoes, human enemies have self preservation, and will attempt to retreat to medics or fortifications if they are close to death. Every human unit feels like they have their own agency, and not part of a larger hivemind. However, the zombies will still blindly march forward. Overall, I think this game may have been the most personally enjoyable one in the series. Many obnoxious aspects of previous installments were removed, and every aspect of the game feels very solid. I love the music, story, (most) characters, combat, animations, classes and weapons, etc. My only major complaint is the quantity of enemies that you have to chew through on some levels in order to proceed safely.

## Features

- In a continent torn asunder by warring gods, guide two armies through brutal tactical battles-as this reimagined RPG epic invades the West!
- Uncover the intertwining stories of heroes Alm and Celica, engage enemies, fend off dragons, and explore 3D dungeons.
- Your prowess will grow as you master this melding of modern and legacy Fire Emblem gameplay.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B01N12ES3A |
| Best Sellers Rank | #18,523 in Video Games ( See Top 100 in Video Games ) #163 in Nintendo 3DS & 2DS Games |
| Compatible Video Game Console Models | Nintendo 2DS, Nintendo 3DS, Nintendo 3DS XL, Nintendo DS, Nintendo DS Lite, Nintendo DSi, Nintendo DSi XL |
| Customer Reviews | 4.7 4.7 out of 5 stars (1,611) |
| Date First Available | January 18, 2017 |
| Global Trade Identification Number | 00045496744649 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 2.11 ounces |
| Item model number | CTRPAJJE |
| Language | English |
| Manufacturer | Nintendo |
| Product Dimensions | 0.5 x 5.3 x 4.8 inches; 2.12 ounces |
| Publication Date | May 19, 2017 |
| Rated | Teen |
| Release date | May 19, 2017 |
| Type of item | Video Game |
| UPC | 045496744649 |

## Images

![Fire Emblem Echoes: Shadows of Valentia - Nintendo 3DS Standard Edition - Image 1](https://m.media-amazon.com/images/I/41+HgDbWczL.jpg)
![Fire Emblem Echoes: Shadows of Valentia - Nintendo 3DS Standard Edition - Image 2](https://m.media-amazon.com/images/I/41ko+w9mIML.jpg)
![Fire Emblem Echoes: Shadows of Valentia - Nintendo 3DS Standard Edition - Image 3](https://m.media-amazon.com/images/I/51-tYfiXpKL.jpg)
![Fire Emblem Echoes: Shadows of Valentia - Nintendo 3DS Standard Edition - Image 4](https://m.media-amazon.com/images/I/519TmZuOigL.jpg)
![Fire Emblem Echoes: Shadows of Valentia - Nintendo 3DS Standard Edition - Image 5](https://m.media-amazon.com/images/I/51d0DoWXM5L.jpg)

## Available Options

This product comes in different **Platform For Display, Edition** options.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Mmm, that old school FE gameplay :)
*by J***A on September 11, 2018*

For FE veterans: get this game. For FE newcomers & on-the-fence: this game will be more challenging than Awakening and Fates, but it's worth a try. I did not know FE Gaiden was even a thing back in Famicon days. Had no idea this was a remake. Initially, I was put off by the idea that magic mechanic will not be fueled by tomes but by mage's HP (gasp, but they are so squishy). But I was itching to play more FE after Fates and patiently waiting for Three Houses. I am really glad I gave this a try because this is a fantastic remake and what Gaidan needed to bring that second title back to the modern gaming age. What SoV does not have compared to recent FE titles: - no S-supports = no waifus/husbandos - no child units - no My Unit - no My Castle - no armory - not much room for grinding even with dungeon feature - no weapon triangle - do not expect support conversations for every characters interacting with every characters - no casual/phoenix mode; Permadeath. Permadeath everywhere. Muhahaha. What to expect: + Fantastic soundtrack as always + Great, well-translated, well-paced story + Interesting class change system + Interesting dungeon feature akin to Final Fantasy than previous FE titles + Interesting skill system + Beautiful character art + Well developed characters +++++ Mila's Turnwheel + Voice acting. Oh, yeah... Every dialogue (that isn't fetch quest) is voice acted. That was a welcome change. The game's 5 acts took me about good 45 hours to finish; standard RPG time. (Remember to take breaks for your thumbs). For this remake, they added the new battle animations from Fates to give it more cinematic oomph. It took me a couple of maps to get used to the change in UI (how stats are shown for % of Crits and Dodge), but the new UI does the job of conveying the necessary information. Even on normal difficulty, some of the maps were challenging. But there's the Mila's Turnwheel that lets me avoid doing soft resets (L trigger + R trigger + START) every time I realized I made a tactical mistake. So scour for Cogs to increase the Turnwheel ammo. It's super useful! Another thing that made Sov difficult were the dated map design. While I read Gaidan was notorious for its difficulty back in the day, I did not expect how dated the maps would feel. There's a lot of empty space to traverse on many units that start with just 4 movements (those 5 movements were taken for granted). And the enemies are all the way across the map. At least the bosses can move instead of being stuck on the seize tile. Few things that did bothered me were the choppy animation in cutscenes and repetitive grinding. Turns out the choppy animations is the style for the studio who were in charge of SoV. So, I guess I can't really complain, but I did prefer Fates' fluidity (no pun intended). All in all, SoV is different than Awakening and Fates. Even Path of Radiance. But I see that as a good thing as it gives the fans to try something relatively new with FE. Now Intelligent Systems has a few remakes under their belt, I am hoping they remake Genealogy of Holy War and Thracia 776 for us relatively and brand new fans to FE :D 'cuz that would be awesome. Cheers.

### ⭐⭐⭐⭐⭐ Solid story, Excellent gameplay
*by E***N on June 21, 2017*

In my opinion, this may be the best game in the fire emblem series, despite being a remake of Gaiden. I replay every single English fire emblem game every couple of years, so take that how you will. I love the new mechanics, the battle system is cleaner and simpler than Fates or Awakenings, and the difficulty settings just felt very good to me overall. I enjoyed the story, and felt that the plot was very strong. The animations are gorgeous, and get flashier as characters become more skilled. A Villager might simply poke forward with her sword, but a promoted Dread Fighter leaps and pirouettes around her enemies. More detailed- I like the class system and promotion more than previous games- experience gain is slower at higher levels, so often you need to promote earlier than level 20 in order to keep up with enemy growth. I think this sort of decision making is more interesting than "promote at level 20 or you're doing it wrong" of previous installments. There is no weapon triangle, so no more boring "rock paper scissors" combat. Strength and Magic have been rolled into a single Attack stat, which gives characters more flexibility on whether to be a magic or melee class. Magic also has a fixed hit percentage instead of being reliant on the Skill stat, so lower Skill villagers can still be successful spellcasters. The spells themselves are "fairly" well balanced overall, but you'll find that some of them tend to be more generally useful than others. Level design- most levels feel well designed and not frustrating. External reinforcements do not really appear in main story missions, but- minor spoilers- many levels tend to have a never ending flood of annoying, weak units that only stops the turn or two before you beat the level. There is also a strong endgame after the main story that is more difficult, requires a decent amount of time/grinding/strategy to clear, and gives more world lore backgrounds that supplement other fire emblem series. AI- the enemies artificial intelligence feels much more lifelike in this game than previous installments. In Fire Emblem 7, for example, the game would try to calculate the greatest chance of killing your weakest character in attack range, then dog pile every enemy on them even if it would lead to their certain doom. Fifteen pirates would cross the gangplank and kill themselves on the tank if it meant the sixteenth that turn would kill the tank. It felt very mechanical overall. In Echoes, human enemies have self preservation, and will attempt to retreat to medics or fortifications if they are close to death. Every human unit feels like they have their own agency, and not part of a larger hivemind. However, the zombies will still blindly march forward. Overall, I think this game may have been the most personally enjoyable one in the series. Many obnoxious aspects of previous installments were removed, and every aspect of the game feels very solid. I love the music, story, (most) characters, combat, animations, classes and weapons, etc. My only major complaint is the quantity of enemies that you have to chew through on some levels in order to proceed safely.

### ⭐⭐⭐⭐⭐ Review
*by C***V on October 23, 2022*

This game is a bit difficult requiring at least 4 grinding sessions 2 per protagonist before the final dungeon but the story and the fun gameplay makes it totally worth it.

## Frequently Bought Together

- Fire Emblem Echoes: Shadows of Valentia - Nintendo 3DS Standard Edition
- 3DS Fire Emblem Awakening - World Edition

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*Product available on Desertcart Poland*
*Store origin: PL*
*Last updated: 2026-02-07*