---
product_id: 263532807
title: "Harry Potter: Hogwarts Battle DBG - The Charms and Potions"
brand: "usaopoly"
price: "461 zł"
currency: PLN
in_stock: true
reviews_count: 5
category: "Us Aopoly"
url: https://www.desertcart.pl/products/263532807-harry-potter-hogwarts-battle-dbg-the-charms-and-potions
store_origin: PL
region: Poland
---

# Cardstock material 0.2 kg weight 2-5 players Harry Potter: Hogwarts Battle DBG - The Charms and Potions

**Brand:** usaopoly
**Price:** 461 zł
**Availability:** ✅ In Stock

## Summary

> 🧙‍♂️ Unleash the Magic of Teamwork!

## Quick Answers

- **What is this?** Harry Potter: Hogwarts Battle DBG - The Charms and Potions by usaopoly
- **How much does it cost?** 461 zł with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.pl](https://www.desertcart.pl/products/263532807-harry-potter-hogwarts-battle-dbg-the-charms-and-potions)

## Best For

- usaopoly enthusiasts

## Why This Product

- Trusted usaopoly brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Unite as Heroes!:** Join forces with up to 5 players, including Ginny Weasley!
- • **Epic Battles Await!:** Face off against new Villains in the Wizarding World.
- • **Expand Your Adventure!:** Requires the original Hogwarts Battle for ultimate fun.
- • **Collaborative Gameplay!:** Teamwork is essential to protect Hogwarts.
- • **Charm Your Way to Victory!:** Utilize new Charm abilities to conquer challenges.

## Overview

The Charms and Potions Expansion for Harry Potter: Hogwarts Battle enhances your gaming experience by allowing up to five players to join forces, introducing new characters and challenges, and requiring the original game for play. Dive into the Wizarding World and strategize with Charm abilities to defeat formidable foes!

## Description

Continue to defend Hogwarts in Harry Potter : Hogwarts Battle - The Charms & Potions Expansion! This much anticipated second expansion to Hogwarts Battle increases the player count to five Heroes including the newest playable character, Ginny Weasley! Enhance your experience with Charm abilities to aid you as you battle new Villains and Encounter even more challenges. Trouble is brewing, only by working together will you be able to protect the Wizarding World from He-Who-Must-Not-Be-Named. Not a standalone game. Expansion for Harry Potter : Hogwarts Battle

Review: Incredibly fun family game for all ages and skill levels - Arrived in good time well-packaged (from overseas!) this is a very well-made and presented cooperative deck-building board game which really appeals to Wizarding World fans (Expelliarmus! Accio Triwizard cup!) but the play and strategy is equally appealing to everyone. You don't have to be a mad-keen Potter fan to enjoy this but obviously that's the central theme and attraction. It is very lore-friendly but lore-masters may be concerned about chronological and context concerns when you're shuffling enemies, events and items randomly. I was particularly interested in this as I want to get more games the whole family can play together or for social events, but without the antagonism and angst of a competitive game (Monopoly PTSD...) this one also has the added advantage of modular advancement where you start as new students and work your way through 7 stages to finally face Lord Voldemort in an epic battle. There are also two expansions which add more challenges, features, complexities and strategy. These are not needed at all but add more replayability once you have completed game 7 and can do so reliably. It's a heap of fun! The game leads you into the mechanics gently and even non-CCG or young players will be able to get into it fairly quickly thanks to friendly and well-written instructions, while old hands will appreciate deep strategic play requiring synergistic teamplay and (limited) interrupt actions. Unlike other games there is constant engagement and communication, you don't just 'turn off' during other players turns as you will be affected and need to make decisions/plans during theirs. Eliminating resource management (land/mana) is a fantastic design choice, meaning turns are fast, action-based and exciting as you play out or discard your entire hand each turn. Deck tuning comes though how you expand (and optionally contract) your library which directly affects your capabilities, growth, power level and synergy. Novices can play any card with postive effect, while strategists can construct elaborate 'optimal plays' with rich feature and synergy calculations. The game scales easily to all players at all levels. The game has a strong physicality to it lacking in computer games and you'll soon be flipping cards, amassing tokens and tossing dice like nobody's business while cackling HP lore (Explulsio! Avada Kedavra!). The random nature of deck building and card draw means it is quite possible to wipe out, but that only adds incentive to work together and try harder next time. The staged nature of opening new boxes with new enemies (and treasure!) is like mini Christmas. The whole family gathers around to enjoy the unboxing experience, it's great. Overall build is great with evocative illustrations and design but the tokens are merely paper on cardboard, and the deck card stock is average and will be damaged in rough or long use playing it. (My friends copy has 'marked' cards now simply from picking them up). As these are not replaceable without buying a whole new copy your best bet is to sleeve all of the Hogwarts cards (spells, items and allies) which is easy and inexpensive. The Dark Arts and Enemy cards are a custom size though. There is a sleeve set for them but it is very expensive (~USD$25!). I am thinking of trying to use a craft finishing spray to harden the surface, as they don't need to be shuffled that much or held in hand. Replayability is great, friendly to house rules and the game can be easily scaled up or down for player skill. I do recommend cutting down the game later on as adding ALL the cards can result in both very long games (have played game 7 for 5 hours+ at times) as well as diluting must-have cards in the library. Play vanilla or to suit yourself. The game can be fairly easily 'reset' to any stage once you're experienced but it can be very overwhelming at first working out which cards should be or not be included. The straight line advancement through boxes/'school years' is very simple and well explained. The Monster Box of Monsters expansion adds a new character and a dramatic shift in challenge and systems. We went from clearing game 6-7 reliably to getting slammed 5-6 straight losses. If you think HP:HB is far too easy and for weaklings, try this. You will get pwned. Charms and potions: Owned but not tried yet, have not cleared all games from Monster Box yet. Overall I cannot recommend this highly enough for social and family play, with a strong Harry Potter theme. This is the first tabletop board game we've bought in some 30 years and an excellent example of modern gaming. I look forwards to building a collection of other games like this.
Review: Fun game ! - I really enjoyed playing this with my family! The game is very nicely made and it doesn’t get boring!

## Technical Specifications

| Specification | Value |
|---------------|-------|
| Age range (description) | 11 years |
| Brand | USAopoly |
| Customer Reviews | 4.8 out of 5 stars 11,269 Reviews |
| Material | Paper |
| Number of players | 2-5 |
| Theme | Fantasy |

## Product Details

- **Age range (description):** Child, Teen, Adult
- **Number of players:** 2 to 5 players
- **Brand:** USAopoly
- **Theme:** Movies
- **Material:** Cardstock

## Images

![Harry Potter: Hogwarts Battle DBG - The Charms and Potions - Image 1](https://m.media-amazon.com/images/I/81rKelELUnL.jpg)

## Questions & Answers

**Q: Do we have to finish all the years in the original game first? Or can it be used with any of the years?**
A: This game builds off of the original game plus the creatures expansion.

You do not need to have won all the levels but you should probably own both Hogwarts Battles & the creatures expansion so that you have all of the cards you need.

**Q: The rules for villains of pack two say to include "both death eaters." i have the base game and monsters expansion but only have one death eater-typo?**
A: No. There should be 2 death eaters from the original game. The 1st was in year 4 and I believe the 2nd was year 6.

**Q: Is this playable with the first expansion?**
A: Yes

**Q: Do you need to play the original one first?**
A: Yes you do.  It is an expansion to that game.  PUTTING that aside, I absolutely LOVE the Harry Potter game and own all the expansions.   You do NOT need to play with the first expansion with the second one. The first expansion is with the monster book of monsters and THAT one CAN be played on its own with the help of the characters from the original game.  Both expansions only contain one new character. I know I wrote a lot of questions that you didn’t even have but it is my FAVORITE game!

## Customer Reviews

### ⭐⭐⭐⭐⭐ Incredibly fun family game for all ages and skill levels
*by S***N on 3 May 2024*

Arrived in good time well-packaged (from overseas!) this is a very well-made and presented cooperative deck-building board game which really appeals to Wizarding World fans (Expelliarmus! Accio Triwizard cup!) but the play and strategy is equally appealing to everyone. You don't have to be a mad-keen Potter fan to enjoy this but obviously that's the central theme and attraction. It is very lore-friendly but lore-masters may be concerned about chronological and context concerns when you're shuffling enemies, events and items randomly. I was particularly interested in this as I want to get more games the whole family can play together or for social events, but without the antagonism and angst of a competitive game (Monopoly PTSD...) this one also has the added advantage of modular advancement where you start as new students and work your way through 7 stages to finally face Lord Voldemort in an epic battle. There are also two expansions which add more challenges, features, complexities and strategy. These are not needed at all but add more replayability once you have completed game 7 and can do so reliably. It's a heap of fun! The game leads you into the mechanics gently and even non-CCG or young players will be able to get into it fairly quickly thanks to friendly and well-written instructions, while old hands will appreciate deep strategic play requiring synergistic teamplay and (limited) interrupt actions. Unlike other games there is constant engagement and communication, you don't just 'turn off' during other players turns as you will be affected and need to make decisions/plans during theirs. Eliminating resource management (land/mana) is a fantastic design choice, meaning turns are fast, action-based and exciting as you play out or discard your entire hand each turn. Deck tuning comes though how you expand (and optionally contract) your library which directly affects your capabilities, growth, power level and synergy. Novices can play any card with postive effect, while strategists can construct elaborate 'optimal plays' with rich feature and synergy calculations. The game scales easily to all players at all levels. The game has a strong physicality to it lacking in computer games and you'll soon be flipping cards, amassing tokens and tossing dice like nobody's business while cackling HP lore (Explulsio! Avada Kedavra!). The random nature of deck building and card draw means it is quite possible to wipe out, but that only adds incentive to work together and try harder next time. The staged nature of opening new boxes with new enemies (and treasure!) is like mini Christmas. The whole family gathers around to enjoy the unboxing experience, it's great. Overall build is great with evocative illustrations and design but the tokens are merely paper on cardboard, and the deck card stock is average and will be damaged in rough or long use playing it. (My friends copy has 'marked' cards now simply from picking them up). As these are not replaceable without buying a whole new copy your best bet is to sleeve all of the Hogwarts cards (spells, items and allies) which is easy and inexpensive. The Dark Arts and Enemy cards are a custom size though. There is a sleeve set for them but it is very expensive (~USD$25!). I am thinking of trying to use a craft finishing spray to harden the surface, as they don't need to be shuffled that much or held in hand. Replayability is great, friendly to house rules and the game can be easily scaled up or down for player skill. I do recommend cutting down the game later on as adding ALL the cards can result in both very long games (have played game 7 for 5 hours+ at times) as well as diluting must-have cards in the library. Play vanilla or to suit yourself. The game can be fairly easily 'reset' to any stage once you're experienced but it can be very overwhelming at first working out which cards should be or not be included. The straight line advancement through boxes/'school years' is very simple and well explained. The Monster Box of Monsters expansion adds a new character and a dramatic shift in challenge and systems. We went from clearing game 6-7 reliably to getting slammed 5-6 straight losses. If you think HP:HB is far too easy and for weaklings, try this. You will get pwned. Charms and potions: Owned but not tried yet, have not cleared all games from Monster Box yet. Overall I cannot recommend this highly enough for social and family play, with a strong Harry Potter theme. This is the first tabletop board game we've bought in some 30 years and an excellent example of modern gaming. I look forwards to building a collection of other games like this.

### ⭐⭐⭐⭐⭐ Fun game !
*by A***E on 27 January 2022*

I really enjoyed playing this with my family! The game is very nicely made and it doesn’t get boring!

### ⭐⭐⭐⭐⭐ Deck building cooperatif cool pour les fan, mais quand même sympa pour les autres
*by A***B on 21 July 2021*

Deckbuilding coopératif adapté de la licence Harry potter. Les règles ne transpirent pas l'innovation et la prise de risque, mais le jeu est joli, très plaisant pour les fan de la série tout en restant assez agréable pour les autres joueurs également. Les jetons cranes en metal sont très sympa. Malgré que l'on aime bien y jouer et qu'il nous plaise, quelques points négatif (de la part d'un joueur exigeant, donnée à prendre en compte en lisant les remarques) : - jeu est très redondant (chaque année, on cherche a se faire son deck pour coller des éclairs aux mechants) - pas de systeme d'héritage entre les années (on recommence à 0 à chaque fois) - longue mise en place et long rangement, et parties d'autant plus longues que les années avances (on se limite à juste ajouter plus de contenu aux cartes utilisables et méchants à combattre, en réutilisant les anciens) - trop d'aléatoire en début de partie en années avancées (on tombe sur du détraqueur sans avoir de sort pour retirer les cranes = game over) - un jeu paradoxalement plus facile à 2 qu'à 4 (les méchants ont proportionnellement moins le temps de jouer avant que l'on ne récupère et puisse jouer les cartes achetées potentiellement plus efficaces) - La regle de KO nulle (on vire toute la main nous).

## Frequently Bought Together

- USAOPOLY Harry Potter: Hogwarts Battle - The Charms and Potions Expansion/Second Expansion to Harry Potter Deckbuilding Game/Featuring New Abilities & Cards/Officially Licensed
- Hogwarts Battle - The Monster Box of Monsters Expansion Card Game
- USAOPOLY Harry Potter Hogwarts Battle Cooperative Deck Building Card Game | Official Licensed Merchandise Board Great Gift for Fans Movie artwork For 132 months to 1188 months

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*Product available on Desertcart Poland*
*Store origin: PL*
*Last updated: 2026-01-24*