---
product_id: 261631
title: "Ticket to Ride"
brand: "days of wonder"
price: "442 zł"
currency: PLN
in_stock: true
reviews_count: 13
url: https://www.desertcart.pl/products/261631-ticket-to-ride
store_origin: PL
region: Poland
---

# 2-5 players for dynamic group strategy 30-60 min playtime fits busy schedules 240 colorful train cars for immersive gameplay Ticket to Ride

**Brand:** days of wonder
**Price:** 442 zł
**Availability:** ✅ In Stock

## Summary

> 🚆 Claim your route, beat the clock, and own the rails!

## Quick Answers

- **What is this?** Ticket to Ride by days of wonder
- **How much does it cost?** 442 zł with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.pl](https://www.desertcart.pl/products/261631-ticket-to-ride)

## Best For

- days of wonder enthusiasts

## Why This Product

- Trusted days of wonder brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Endless Replayability:** Unique game flow every time thanks to strategic card collection and route planning.
- • **Alexa-Enhanced Gameplay:** Hands-free setup and play with immersive sound effects and AI opponent.
- • **Educational & Easy to Learn:** Perfect for ages 8+, blending geography knowledge with strategic thinking.
- • **Family & Friends Competitive Fun:** Engage 2-5 players in a thrilling battle of wits and routes.
- • **Fast-Paced Cross-Country Strategy:** Race to connect iconic American cities with every move counting.

## Overview

Ticket to Ride is an award-winning strategy board game where 2-5 players aged 8+ race to build train routes across North America. Featuring 240 colorful train cars, 110 train cards, and 30 destination tickets, it offers 30-60 minutes of engaging, educational gameplay. With Alexa integration for guided play and an AI opponent, it’s perfect for family game nights or competitive sessions with friends.

## Description

Ticket to Ride is an award winning, cross-country train adventure game. Players collect train cards that enable them to claim railway routes connecting cities throughout North America. The longer the routes, the more points they earn. Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway. The official Alexa skill takes players on a guided experience from setup to the end of the game and features unique sound effects and music. No rules are needed after saying “Alexa, launch Ticket to Ride.” The skill also allows a person to play against Alexa! For 2 to 5 players ages 8 and older. Playing time: 30-60 minutes. Comes with: 1 Board map of North American train routes, 240 Colored Train Cars, 110 Train Car cards, 30 Destination Tickets, 5 Wooden Scoring Markers, 1 Days of Wonder Online access number, and a Rules booklet.

Review: One of the best board games around - This is an excellent board game, with a reasonable mix of skill and luck involved. Depending on how many people are playing, and how quickly they take their turns, this game can take anywhere between thirty minutes and two hours. The rules are simple, and while experienced players have an advantage against beginners, people can get up to speed after a few turns of their first game. Strategies for winning consistently can be gained after only one or two games. There are many versions and expansions for this game, all of which are fun and interesting and worth looking at to see which best suits your group of players. But, this is the most basic form of the game and has the most straight-forward set of rules: - You have "tickets" telling you which cities your trains need to connect in order to earn points, if at the end of the game, the connection isn't completed, you get a negative point value for that "ticket". - You have colored "train car" cards, which you combine to build connections between cities. If a connection is colored, you need that color to make the connection and if it is grey, then you can use any one color to make the connection. - On each turn, you can either: build a connection between two cities; select a new "ticket"; draw two "train car" cards from 5 visible possibilities or from the face down deck. - There are "locomotive train car" cards, which are wild, but are more expensive to draw from the visible cards (only get one). - The longer the set of train cars used to make a connection, the more points you earn (1=1, 2=2, 3=4, 4=7, etc.) - Whoever has the longest connection at the end, by train car length, gets additional points. The expansion versions add other possibilities, depending on the map (tunnels that can take more than one card to complete; ferries that require at least one locomotive; etc.). Some of the maps/expansions are better suited to more players and others are limited to just two or three players. You can probably find a version of this game that is best suited for your group, but this basic version is a good version to start with. I would also highly recommend the PC or mobile version of this game, which can provide access to many of the maps and give you an idea as to which version of the game you would prefer, without buying all of them. Overall, this is one of the best board games out there, well suited to beginning players or more advanced board gamers.
Review: Fun for all ages - Fun for the whole family. It's not overly complicated so anyone can play but the strategy involved keeps it interesting. Only complaint is the cards are tiny. Takes up less table space that way, I guess.

## Features

- Cardboard
- FAST-PACED STRATEGY: Race to build your train routes across iconic American cities in this award-winning board game.
- COMPETITIVE FUN: Challenge friends and family in a 2-5 player game, where every move counts.
- COLLECT TRAIN CARDS: Strategically gather train cards to claim routes and earn points.
- TICKET TO SUCCESS: Plan your routes wisely with ticket cards for bonus points.
- ENDLESS REPLAYABILITY: Enjoy hours of entertainment with this classic board game.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | 0975277324 |
| Age Range Description | Kid |
| Best Sellers Rank | #32,897 in Toys & Games ( See Top 100 in Toys & Games ) #706 in Board Games (Toys & Games) |
| Brand Name | Days of Wonder |
| Color | Multicolor |
| Container Type | Box |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.9 out of 5 stars 27,096 Reviews |
| Estimated Playing Time | 60 Minutes |
| Global Trade Identification Number | 00824968717912 |
| Grenre | Strategy |
| Included Components | 1 Board map of North American train routes, 240 Plastic Colored Train Cars, 142 Illustrated cards, 5 Wooden Scoring Markers, 1 Rules Booklet |
| Indoor Outdoor Usage | Indoor |
| Is Assembly Required | No |
| Item Dimensions | 11.8 x 11.8 x 3 inches |
| Item Part Number | 4098340 |
| Item Type Name | Board Game |
| Item Weight | 1.34 Kilograms |
| Language | English |
| Manufacturer | Asmodee |
| Manufacturer Maximum Age (MONTHS) | 1500 |
| Manufacturer Minimum Age (MONTHS) | 96.0 |
| Manufacturer Part Number | DO7201 |
| Manufacturer Warranty Description | No Warranty |
| Material Type | Plastic |
| Model Name | DO7201 |
| Model Number | DO7201 |
| Model Year | 2023 |
| Number of Items | 1 |
| Number of Players | 2-5 |
| Operation Mode | manual |
| Package Quantity | 1 |
| Power Source | manual |
| Product Style | Ticket to Ride |
| Set Name | Ticket to Ride Map Collection: Volume 6 – France & Old West |
| Size | Ticket to Ride |
| Subject Character | Wonder |
| Theme | Adventure |
| UPC | 824968717912 |
| Unit Count | 1.0 Count |

## Images

![Ticket to Ride - Image 1](https://m.media-amazon.com/images/I/91YNJM4oyhL.jpg)
![Ticket to Ride - Image 2](https://m.media-amazon.com/images/I/91WzWSNg-tL.jpg)
![Ticket to Ride - Image 3](https://m.media-amazon.com/images/I/91PO9AF5JUL.jpg)
![Ticket to Ride - Image 4](https://m.media-amazon.com/images/I/91QMllRA1GL.jpg)
![Ticket to Ride - Image 5](https://m.media-amazon.com/images/I/81SpZT+RCsL.jpg)

## Questions & Answers

**Q: Is this a good 2 player game?**
A: Yes! My husband and I play all of the various Ticket to Ride maps often. Each has their own little specialties and therefore adding in people changes game play. This is solid for 2 people though. Know that the boxed game comes with small cards~ if you prefer holding regular deck card size you will want to purchase the 1910 Expansion.

**Q: How does this compare to Ticket To Ride: Europe?**
A: The original Richey to Ride is by far the best. We have them all. 2nd best is Europe.

**Q: What are recommended ages?**
A: I played with the kids I babysit ages 6, 8, and 10. The 10 year old picked it up fast beating me the 2nd time we played, the 8 year old also had no trouble being right behind me the first time she play. The 6 year old had some trouble understanding the concept at first but eventually somewhat understood. I do however help them when they get a little stuck (not very often) to make it more challenging for me otherwise I'd beat them too easily...

**Q: I have a 5 year old son. Do you think he would enjoy it if we read the cards to him or is he too young?**
A: As far as I am thinking 8 or 9 would be best age. There are many, many really great games for 5 year olds. Check out BGG then go to children's games like Looping Louie, Gulo Gulo, Pyramid, Magic Labyrinth, Catan Junior, and of course My First Carcassone.  When you get the info on the game then look at the list for kids. Those are just a few goodies. If anyone is wanting to get Ticket to Ride the 10th Anniversary game is the way to go for 8 and up. It is a good gateway game..

## Customer Reviews

### ⭐⭐⭐⭐⭐ One of the best board games around
*by A***. on May 7, 2014*

This is an excellent board game, with a reasonable mix of skill and luck involved. Depending on how many people are playing, and how quickly they take their turns, this game can take anywhere between thirty minutes and two hours. The rules are simple, and while experienced players have an advantage against beginners, people can get up to speed after a few turns of their first game. Strategies for winning consistently can be gained after only one or two games. There are many versions and expansions for this game, all of which are fun and interesting and worth looking at to see which best suits your group of players. But, this is the most basic form of the game and has the most straight-forward set of rules: - You have "tickets" telling you which cities your trains need to connect in order to earn points, if at the end of the game, the connection isn't completed, you get a negative point value for that "ticket". - You have colored "train car" cards, which you combine to build connections between cities. If a connection is colored, you need that color to make the connection and if it is grey, then you can use any one color to make the connection. - On each turn, you can either: build a connection between two cities; select a new "ticket"; draw two "train car" cards from 5 visible possibilities or from the face down deck. - There are "locomotive train car" cards, which are wild, but are more expensive to draw from the visible cards (only get one). - The longer the set of train cars used to make a connection, the more points you earn (1=1, 2=2, 3=4, 4=7, etc.) - Whoever has the longest connection at the end, by train car length, gets additional points. The expansion versions add other possibilities, depending on the map (tunnels that can take more than one card to complete; ferries that require at least one locomotive; etc.). Some of the maps/expansions are better suited to more players and others are limited to just two or three players. You can probably find a version of this game that is best suited for your group, but this basic version is a good version to start with. I would also highly recommend the PC or mobile version of this game, which can provide access to many of the maps and give you an idea as to which version of the game you would prefer, without buying all of them. Overall, this is one of the best board games out there, well suited to beginning players or more advanced board gamers.

### ⭐⭐⭐⭐⭐ Fun for all ages
*by A***R on April 3, 2026*

Fun for the whole family. It's not overly complicated so anyone can play but the strategy involved keeps it interesting. Only complaint is the cards are tiny. Takes up less table space that way, I guess.

### ⭐⭐⭐⭐⭐ The Early Bird Catches the Worm
*by K***D on July 2, 2014*

I needed that route! You just cut me off, now instead of destination cards giving me gobs of points, now they all count against me. There’s no way around! My nerves have never felt more vexed than they do now. That’s Jane Austin speak for: I’m seeing red and now I’m going to do anything I think might hurt your chances for the rest of the game; and the next one we play! Ok, so the first time this happens, there’s usually another way around, it’s probably the long way around, but hopefully you have enough trains to make it, because that’s a constraint you have to work under. Game Play This handsomely illustrated elongated board looks has a map of the United States dotted with notable cities that are connected by short and long lines of rectangles (or tracks). In line of track is one of several colors. You start the game with some cards in your hand that are nicely illustrated train cars of the same several colors. Each turn you either · take you can draw two cards from either some face up cards or “roll the dice” and choose some from a facedown draw pile, or a combination. If you pick a wild from the face-up pile, you only get one card that turn. · buy a route (lay down your trains on the rectangles between cities) You buy the track by discarding from your hand the same number and color of cards of the track where you lay down your trains. · Draw three Destination Cards. You’ve got to keep at least one. These give a method to the madness of which routes you buy. As you lay down your trains you rack up points, The longer the track, the larger the gain. If you successfully complete the route on your destination card, you also rack up points, but those you conceal till the end of the game. The game ends a full round after someone has fewer than four trains- everyone but the catalyst gets another turn. Points are scored as I’ve said, but those destinations you weren’t able to complete, yeah those count as negative points. Oooo.. ouch. I hate to tell you what to do but… Keep an eye on how many trains your opponents have left, don’t be stupid and fill your hand with destinations when you won’t have time to complete them. If it looks like a route you need is one that your opponent might need, you have a vested interest in getting there first, even if it’s an easy one. You may even consider drawing more destination cards for your first turn or two so that you can spend more time in the game working on more that are related. Than getting those you start with and drawing more in the middle of the game. What does “related” mean? Consider the following routes: LA to Miami (goes from the south-east corner of the US to the south-west corner) New Orleans to Duluth (goes north and south through the center of the US) Salt Lake City to Houston (goes from the western US to the south-center) Because there could easily be much overlap in the first and third route, but not the second route, I’d dump the second route and keep the other two. Theme Well, several off-shoots from Ticket to Ride have come. Not to mention an expansions for the original game that adds several smaller routes. So there is evidence that the theme can be slanted, but in Ticket To Ride Europe, game play is the same with some twists, like you can use someone else’s route for your destination’s sake without getting points for the route, and you route requiring tunneling through mountains are more pricey. These off-shoot stand alone games are a good way for Days of Wonder to charge full price for what could have been a less expensive expansion to the existing game. I can hear you say, “Yeah, but they are boards in different venues!” Yes, they are, but Rio Grande seemed to be able to offer double-sided boards (Yes, that means two new maps) and new rule sets for Power Grid for less than half the cost of the original game. “Oh... Really?” Yup. But for comments to the theme itself, I think the original game is pretty strong. Struggling to eek out routes to complete destinations- trying to get there before someone cuts you off can be very nerve racking, especially when two or more destination cards are riding on making that connection. I’ve got lots of little trains! Cool little plastic trains! Balance While I often complain about chance and this game includes card, the fact that you don’t have to take all the destination cards you draw mitigates it, and that there are several face up cards to choose from also helps. Anyone can build anywhere beats the imbalance Power Grid shackles you with. Tit for tat. Anyway, for having cards, I have no complaints. Interaction Interaction is low. While verbal congrats are possible, expressions of dismay and indifference often follow someone laying track. If you can’t reach the cards, there will be- “give me those two oranges” or, “how about two off the mystery pile of joy! But as I think of it, this game could be played in silence. So if you are entertaining that favorite group of mine to pick on- introverts, you already knew what you were in for. Learning Curve Low. The purchase price card you get tells you how much things cost and the production of a square base on die roll and Robber operation are pretty easy. Each development cards has what it does written plainly on it. While the rules are easy, the options are pretty limited and objective is pretty straightforward. Downtime Nominal. While you do have to wait your turn, there is a possibility that the track you want to buy gets bought on someone else’s turn. If you pay attention you can make groans at the time they will pay off the most. What’s not to Like? I can’t think of anything bad to say that I haven’t already said. It’s a great game that has done much good for the industry and I trust the makers are raking in mega bucks with all their spin offs. If people are willing to pay, they deserve it. Ah, the beauty of capitalism. I guess there are eccentric people out there, who are happy to shell out another $35 to $50. Collateral Endorsement I haven’t come across a soul who didn’t like this game, but you may say that my social circles are small. You are probably right, but I love growing them with games. My kids love to line up the trains from here to there, but they have severed my board in one place, so beware, the (read: any) board is best set up on a table rather than the carpet floor where wee feet are wont to walk.

## Frequently Bought Together

- Ticket to Ride Board Game - A Cross-Country Train Adventure for Friends and Family! Strategy Game for Kids & Adults, Ages 8+, 2-5 Players, 30-60 Minute Playtime, Made by Days of Wonder
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*Product available on Desertcart Poland*
*Store origin: PL*
*Last updated: 2026-05-22*