---
product_id: 19767465
title: "Dungeons & Dragons Sword Coast Adventurer's Guide"
brand: "dungeons & dragons"
price: "336 zł"
currency: PLN
in_stock: true
reviews_count: 8
category: "Dungeons & Dragons"
url: https://www.desertcart.pl/products/19767465-dungeons-and-dragons-sword-coast-adventurers-guide
store_origin: PL
region: Poland
---

# Hardcover for durability 159 pages of rich lore Detailed maps of Sword Coast Dungeons & Dragons Sword Coast Adventurer's Guide

**Brand:** dungeons & dragons
**Price:** 336 zł
**Availability:** ✅ In Stock

## Summary

> 🗡️ Master the Sword Coast — Your gateway to legendary adventures!

## Quick Answers

- **What is this?** Dungeons & Dragons Sword Coast Adventurer's Guide by dungeons & dragons
- **How much does it cost?** 336 zł with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.pl](https://www.desertcart.pl/products/19767465-dungeons-and-dragons-sword-coast-adventurers-guide)

## Best For

- dungeons & dragons enthusiasts

## Why This Product

- Trusted dungeons & dragons brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Epic Lore Immersion:** Dive deep into the cultures, cities, and deities of the Forgotten Realms to elevate your campaign storytelling.
- • **DM’s Ultimate Reference:** Packed with setting-realistic maps and insider info to craft seamless adventures and keep players hooked.
- • **Seamless Story Integration:** Compatible with the Rage of Demons storyline and official adventures for a cohesive campaign experience.
- • **Next-Level Character Options:** Unlock new subclasses like Purple Dragon Knight & Swashbuckler plus fresh races and backgrounds for unique roleplay.
- • **Collector’s Hardcover Edition:** Premium binding ensures this essential guide withstands countless game nights and becomes a prized shelf staple.

## Overview

The Dungeons & Dragons Sword Coast Adventurer's Guide is a 159-page hardcover sourcebook offering detailed lore, new character subclasses, races, and backgrounds tailored for the Forgotten Realms setting. Designed for both Dungeon Masters and players, it features updated maps, setting-realistic details, and compatibility with major storylines like Rage of Demons, making it an indispensable tool for immersive and dynamic D&D campaigns.

## Description

Get everything you need to adventure in the Forgotten Realms on the exciting Sword Coast, home to the cities of Baldur’s Gate, Waterdeep, and Neverwinter. Crafted by the scribes at Green Ronin in conjunction with the Dungeons & Dragons team at Wizards of the Coast, the Sword Coast Adventurer’s Guide provides D&D fans with a wealth of detail on the places, cultures, and deities of northwestern Faerûn. The Sword Coast Adventurer’s Guide is also a great way to catch up on recent events in the Forgotten Realms, to get background on locations featured in the Rage of Demons storyline coming in September, and to learn the lore behind video games like Neverwinter and Sword Coast Legends. Here are just a few of the features you’ll find in the Sword Coast Adventurer’s Guide: · Immersive Adventuring: This campaign sourcebook provides players and Dungeon Masters material for creating vibrant fantasy stories along the Sword Coast. · New Character Options: The book offers new subclass options, such as the Purple Dragon Knight and the Swashbuckler, for many of the classes presented in the Player’s Handbook, as well as new subraces and backgrounds specific to the Forgotten Realms. · Adventure in the Forgotten Realms:Discover the current state of the Forgotten Realms and its deities after the Spellplague and the second Sundering. You’ll also get updated maps of this area of the Realms.· Compatible with Rage of Demons storyline: Make characters for use with the Out of the Abyss adventure and fight back the influence of the demon lords in the Underdark below the Sword Coast. · Insider Information: Learn the background behind locations, such as Luskan and Gracklstugh, featured in the upcoming digital RPG, Sword Coast Legends, from n-Space. With new character backgrounds and class options, players will love the storytelling possibilities of playing a noble of Waterdeep, an elf bladesinger, or one of the other new options, while Dungeon Masters will relish a book full of mysterious locations and story hooks to keep players adventuring on the Sword Coast for years to come. Look for Sword Coast Adventurer’s Guide to be available on November 3.

Review: Great for DMs in the Realms and setting-devoted players - To start: this is not a full setting book like in editions past. Even with the most successful launch in DnD history, 5E's development team is down to around eight people, meaning they have to contract out - to Green Ronin Publishing in this case - and it shows: this is a strangely placed product, not a full setting book, not a low-priced addendum. The writing is great (and mostly in-character as a variety of people from the Realms), the art is okay. It's laid out well and the book quality overall is fine. Who is this for?: DMs. Players who love to roleplay in the Realms will want to pick this up as well, but the main thrust is for DMs. How are the new Subclasses?: Great and balanced (except for min/max fanatics who will inevitably complain). All the options are full of flavor and RP potential, and the permissive notes regarding the racially locked options - Battlerager and Bladesinger - give new DMs license to apply these subclasses however they want and not fall into the newbie trap of "only RAW." There are a few pages in the back about how to apply the new rules to different DnD settings (Greyhawk, Eberron, Dragonlance) and your own settings. There is no new content for Druids, Rangers, and Bards, although they, along with the rest of the classes, are given a write-up regarding how they work in the Realms. Races?: Yep! A few new races and new variants for existing ones. I was hoping for a more in-depth treatment of Aasimar, but alas. The only note here is the Winged Tiefling variant is probably too good. Each race is given a thorough review and discussion of its place in the Realms. New Spells?: Four new melee cantrips for Wizards, Warlocks, and Sorcerers. Eldritch Knights and Bladelocks rejoice! Setting Information?: Plenty of it (and most of the book). Deities and nations are given a good overview. Events have moved on since 4E's often-odd developments, which will probably enrage Realms purists regardless of what it says. For someone starting out in 5E or coming into the 5E Realms with an open mind, it's perfectly fine. As a note, all maps in the book are "setting-realistic" maps, meaning they are drawn as though someone in the Realms created them. Overall, it's a solid Realms book until WoTC can release a full campaign setting book in the future. If you're a player that loves to RP or a DM to a Realms game (or loves to use official rules in homebrew), this is a great buy.
Review: Great supplemental book for DMs, Interesting player additions too - This is a great supplemental book for both players and DM's. A DM will get much more use out of it, but players can also enjoy the additional options that make up about 1/3rd of the book. These options are racial options, new subclasses, new backgrounds, a couple spells, and a bit more. They are also all pretty good choices, feel balanced, and make great additions to the game. The other 2/3rds of the book are lore. It is a ton of information on the Sword Coast, including cities, areas, maps, etc. This is good for players looking to have some details in their background relate to real places in the world, but is more useful for DMs as a reference guide. I have personally used it as a source when writing some homebrew adventures, as I am not super creative, so instead of making my own world/universe I just put players into the Forgotten Realms. This allows me to draw from the SCAG as a guide when players want to travel to a new location, or I need information on a setting I am using. Even if the town or area only has a few paragraphs of information, this has helped me as a starting point to expand the town and fill in details. Maps also help keep a sense of direction and continuity for travel times and locations of the players. The other great use of this book is as an addition to some of the pre-written official adventure books. I personally have run both the Lost Mines of Phandelver adventure, as well as Hoard of the Dragon Queen, both of which are set in Faerun/Sword Coast. This book has been great as a second source of information on locations that are mentioned or a part of these adventures. When the adventure books dont give any details or enough information on a place the players might encounter, I have used the SCAG to help me stick to continuity and fill in the details. Overall this is a great supplemental book for DMs and some players.

## Features

- Page Count: 159
- Binding: Hardcover

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | 0786965800 |
| Age Range Description | Kid |
| Best Sellers Rank | #4,001 in Video Games ( See Top 100 in Video Games ) #49 in PC-compatible Games |
| Brand Name | Dungeons & Dragons |
| Color | Multicolor |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.8 4.8 out of 5 stars (8,007) |
| Global Trade Identification Number | 09780786965809 |
| Grenre | Activity Books, Adult colouring and activity books, GAMES & ACTIVITIES, Hobbies, quizzes and games, Reference, Reference works, Role Playing, Role-playing, war games and fantasy sports |
| Is Assembly Required | No |
| Item Dimensions | 8.53 x 0.52 x 11.2 inches |
| Item Weight | 1.41 Pounds |
| Language | English |
| Manufacturer | Wizards of the Coast |
| Manufacturer Maximum Age (MONTHS) | 840.00 |
| Manufacturer Minimum Age (MONTHS) | 12 |
| Manufacturer Part Number | B24380000 |
| Material Type | Paper |
| Model Name | Sword Coast Adventurer's Guide |
| Model Number | Sword Coast Adventurer's Guide |
| Number of Items | 1 |
| Number of Players | 6 |
| Package Quantity | 1 |
| Product Style | Physical Book |
| Set Name | Dungeons & Dragons: Sword Coast |
| Size | Large |
| Theme | Games |
| Unit Count | 1.0 Count |

## Images

![Dungeons & Dragons Sword Coast Adventurer's Guide - Image 1](https://m.media-amazon.com/images/I/81KDO+UBeNL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Great for DMs in the Realms and setting-devoted players
*by A***W on November 5, 2015*

To start: this is not a full setting book like in editions past. Even with the most successful launch in DnD history, 5E's development team is down to around eight people, meaning they have to contract out - to Green Ronin Publishing in this case - and it shows: this is a strangely placed product, not a full setting book, not a low-priced addendum. The writing is great (and mostly in-character as a variety of people from the Realms), the art is okay. It's laid out well and the book quality overall is fine. Who is this for?: DMs. Players who love to roleplay in the Realms will want to pick this up as well, but the main thrust is for DMs. How are the new Subclasses?: Great and balanced (except for min/max fanatics who will inevitably complain). All the options are full of flavor and RP potential, and the permissive notes regarding the racially locked options - Battlerager and Bladesinger - give new DMs license to apply these subclasses however they want and not fall into the newbie trap of "only RAW." There are a few pages in the back about how to apply the new rules to different DnD settings (Greyhawk, Eberron, Dragonlance) and your own settings. There is no new content for Druids, Rangers, and Bards, although they, along with the rest of the classes, are given a write-up regarding how they work in the Realms. Races?: Yep! A few new races and new variants for existing ones. I was hoping for a more in-depth treatment of Aasimar, but alas. The only note here is the Winged Tiefling variant is probably too good. Each race is given a thorough review and discussion of its place in the Realms. New Spells?: Four new melee cantrips for Wizards, Warlocks, and Sorcerers. Eldritch Knights and Bladelocks rejoice! Setting Information?: Plenty of it (and most of the book). Deities and nations are given a good overview. Events have moved on since 4E's often-odd developments, which will probably enrage Realms purists regardless of what it says. For someone starting out in 5E or coming into the 5E Realms with an open mind, it's perfectly fine. As a note, all maps in the book are "setting-realistic" maps, meaning they are drawn as though someone in the Realms created them. Overall, it's a solid Realms book until WoTC can release a full campaign setting book in the future. If you're a player that loves to RP or a DM to a Realms game (or loves to use official rules in homebrew), this is a great buy.

### ⭐⭐⭐⭐⭐ Great supplemental book for DMs, Interesting player additions too
*by E***T on February 3, 2017*

This is a great supplemental book for both players and DM's. A DM will get much more use out of it, but players can also enjoy the additional options that make up about 1/3rd of the book. These options are racial options, new subclasses, new backgrounds, a couple spells, and a bit more. They are also all pretty good choices, feel balanced, and make great additions to the game. The other 2/3rds of the book are lore. It is a ton of information on the Sword Coast, including cities, areas, maps, etc. This is good for players looking to have some details in their background relate to real places in the world, but is more useful for DMs as a reference guide. I have personally used it as a source when writing some homebrew adventures, as I am not super creative, so instead of making my own world/universe I just put players into the Forgotten Realms. This allows me to draw from the SCAG as a guide when players want to travel to a new location, or I need information on a setting I am using. Even if the town or area only has a few paragraphs of information, this has helped me as a starting point to expand the town and fill in details. Maps also help keep a sense of direction and continuity for travel times and locations of the players. The other great use of this book is as an addition to some of the pre-written official adventure books. I personally have run both the Lost Mines of Phandelver adventure, as well as Hoard of the Dragon Queen, both of which are set in Faerun/Sword Coast. This book has been great as a second source of information on locations that are mentioned or a part of these adventures. When the adventure books dont give any details or enough information on a place the players might encounter, I have used the SCAG to help me stick to continuity and fill in the details. Overall this is a great supplemental book for DMs and some players.

### ⭐⭐⭐⭐⭐ Finally! A straight-up sourcebook!
*by A***R on November 3, 2015*

As someone who was dragged back into tabletop gaming after a 20-year hiatus by D&D 5th Edition, I have devoured each new release, enjoying the core books as well as the story arcs. The thing that I’ve been missing, however, is a straight-up sourcebook; as both player and DM, one of my favorite occurrences is when characters think outside the box that a pre-defined story with preset goals. I want the story to go where players lead it, and that requires either an enormous amount of improvisation on the DM's part, or a resource from which the DM can draw liberally. Filled with tons of character customization options and solid information on this part of the Forgotten Realms, there’s enough material here to provide almost limitless story hooks for a DM.The only problem I can foresee is when my party gets a look at this book, they will almost certainly regret not having some of the subclass/race options available to them when they created their characters. While part of me is itching for WotC to revisit other campaign settings (*cough* Dark Sun *cough*), I have to admit that the focus on the Forgotten Realms has really enabled them to flesh out the world in a highly satisfying way.

## Frequently Bought Together

- Sword Coast Adventurer's Guide (Dungeons & Dragons)
- Dungeons & Dragons Fizban's Treasury of Dragons Book
- Dungeons & Dragons Tasha's Cauldron of Everything (D&D Rules Expansion)

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*Product available on Desertcart Poland*
*Store origin: PL*
*Last updated: 2026-04-25*